From c8ca1d2334862df1b2db9b7b206b1b874485ede6 Mon Sep 17 00:00:00 2001 From: nicholcollits Date: Sat, 21 Jun 2025 07:20:03 +0800 Subject: [PATCH] Add 'Aesthetics and Atmosphere: The Art and Soul of Funky Time' --- ...tmosphere%3A-The-Art-and-Soul-of-Funky-Time.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Aesthetics-and-Atmosphere%3A-The-Art-and-Soul-of-Funky-Time.md diff --git a/Aesthetics-and-Atmosphere%3A-The-Art-and-Soul-of-Funky-Time.md b/Aesthetics-and-Atmosphere%3A-The-Art-and-Soul-of-Funky-Time.md new file mode 100644 index 0000000..99111a9 --- /dev/null +++ b/Aesthetics-and-Atmosphere%3A-The-Art-and-Soul-of-Funky-Time.md @@ -0,0 +1,15 @@ +Graphics and Animations +The DigiWheel's animations and the bonus game graphics all conform to the 70s aesthetic, with funky fonts and psychedelic visual effects. Ingredients of the Groovy Atmosphere + + +Element +Its Impact + + +The Studio Set +Decorated with shag carpets, lava lamps, and a vibrant color palette of orange, purple, and gold. The set immediately sets the retro mood. The Host's Wardrobe +Presenters are dressed in retro attire, such as flared trousers, sequins, and colorful shirts, adding to the visual authenticity. The Soundtrack +A custom soundtrack filled with funky basslines, disco beats, and catchy tunes that change with the gameplay, especially during bonus rounds. + +By building on the success of its predecessors like Crazy Time and introducing new technology like the DigiWheel, it offers us a glimpse into the future of the industry. The Next Chapter: How Funky Time Shapes the Future +Funky Time is more than just another game \ No newline at end of file