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599 lines
18 KiB
599 lines
18 KiB
<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>Three.js - Voxel Geometry - UI</title>
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<style>
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html, body {
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height: 100%;
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margin: 0;
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}
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#c {
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width: 100%;
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height: 100%;
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display: block;
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}
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#ui {
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position: absolute;
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left: 10px;
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top: 10px;
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background: rgba(0, 0, 0, 0.8);
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padding: 5px;
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}
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#ui input[type=radio] {
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width: 0;
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height: 0;
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display: none;
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}
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#ui input[type=radio] + label {
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background-image: url('resources/images/minecraft/flourish-cc-by-nc-sa.png');
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background-size: 1600% 400%;
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image-rendering: pixelated;
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width: 64px;
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height: 64px;
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display: inline-block;
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}
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#ui input[type=radio]:checked + label {
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outline: 3px solid red;
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}
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@media (max-width: 600px), (max-height: 600px) {
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#ui input[type=radio] + label {
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width: 32px;
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height: 32px;
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}
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div id="ui">
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<div class="tiles">
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<input type="radio" name="voxel" id="voxel1" value="1"><label for="voxel1" style="background-position: -0% -0%"></label>
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<input type="radio" name="voxel" id="voxel2" value="2"><label for="voxel2" style="background-position: -100% -0%"></label>
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<input type="radio" name="voxel" id="voxel3" value="3"><label for="voxel3" style="background-position: -200% -0%"></label>
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<input type="radio" name="voxel" id="voxel4" value="4"><label for="voxel4" style="background-position: -300% -0%"></label>
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<input type="radio" name="voxel" id="voxel5" value="5"><label for="voxel5" style="background-position: -400% -0%"></label>
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<input type="radio" name="voxel" id="voxel6" value="6"><label for="voxel6" style="background-position: -500% -0%"></label>
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<input type="radio" name="voxel" id="voxel7" value="7"><label for="voxel7" style="background-position: -600% -0%"></label>
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<input type="radio" name="voxel" id="voxel8" value="8"><label for="voxel8" style="background-position: -700% -0%"></label>
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</div>
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<div class="tiles">
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<input type="radio" name="voxel" id="voxel9" value="9" ><label for="voxel9" style="background-position: -800% -0%"></label>
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<input type="radio" name="voxel" id="voxel10" value="10"><label for="voxel10" style="background-position: -900% -0%"></label>
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<input type="radio" name="voxel" id="voxel11" value="11"><label for="voxel11" style="background-position: -1000% -0%"></label>
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<input type="radio" name="voxel" id="voxel12" value="12"><label for="voxel12" style="background-position: -1100% -0%"></label>
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<input type="radio" name="voxel" id="voxel13" value="13"><label for="voxel13" style="background-position: -1200% -0%"></label>
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<input type="radio" name="voxel" id="voxel14" value="14"><label for="voxel14" style="background-position: -1300% -0%"></label>
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<input type="radio" name="voxel" id="voxel15" value="15"><label for="voxel15" style="background-position: -1400% -0%"></label>
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<input type="radio" name="voxel" id="voxel16" value="16"><label for="voxel16" style="background-position: -1500% -0%"></label>
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</div>
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</div>
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</body>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../../build/three.module.js",
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"three/addons/": "../../examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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class VoxelWorld {
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constructor(options) {
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this.cellSize = options.cellSize;
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this.tileSize = options.tileSize;
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this.tileTextureWidth = options.tileTextureWidth;
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this.tileTextureHeight = options.tileTextureHeight;
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const {cellSize} = this;
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this.cellSliceSize = cellSize * cellSize;
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this.cells = {};
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}
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computeVoxelOffset(x, y, z) {
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const {cellSize, cellSliceSize} = this;
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const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0;
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const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0;
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const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0;
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return voxelY * cellSliceSize +
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voxelZ * cellSize +
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voxelX;
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}
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computeCellId(x, y, z) {
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const {cellSize} = this;
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const cellX = Math.floor(x / cellSize);
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const cellY = Math.floor(y / cellSize);
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const cellZ = Math.floor(z / cellSize);
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return `${cellX},${cellY},${cellZ}`;
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}
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addCellForVoxel(x, y, z) {
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const cellId = this.computeCellId(x, y, z);
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let cell = this.cells[cellId];
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if (!cell) {
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const {cellSize} = this;
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cell = new Uint8Array(cellSize * cellSize * cellSize);
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this.cells[cellId] = cell;
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}
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return cell;
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}
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getCellForVoxel(x, y, z) {
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return this.cells[this.computeCellId(x, y, z)];
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}
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setVoxel(x, y, z, v, addCell = true) {
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let cell = this.getCellForVoxel(x, y, z);
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if (!cell) {
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if (!addCell) {
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return;
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}
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cell = this.addCellForVoxel(x, y, z);
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}
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const voxelOffset = this.computeVoxelOffset(x, y, z);
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cell[voxelOffset] = v;
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}
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getVoxel(x, y, z) {
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const cell = this.getCellForVoxel(x, y, z);
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if (!cell) {
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return 0;
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}
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const voxelOffset = this.computeVoxelOffset(x, y, z);
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return cell[voxelOffset];
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}
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generateGeometryDataForCell(cellX, cellY, cellZ) {
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const {cellSize, tileSize, tileTextureWidth, tileTextureHeight} = this;
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const positions = [];
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const normals = [];
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const uvs = [];
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const indices = [];
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const startX = cellX * cellSize;
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const startY = cellY * cellSize;
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const startZ = cellZ * cellSize;
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for (let y = 0; y < cellSize; ++y) {
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const voxelY = startY + y;
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for (let z = 0; z < cellSize; ++z) {
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const voxelZ = startZ + z;
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for (let x = 0; x < cellSize; ++x) {
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const voxelX = startX + x;
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const voxel = this.getVoxel(voxelX, voxelY, voxelZ);
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if (voxel) {
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// voxel 0 is sky (empty) so for UVs we start at 0
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const uvVoxel = voxel - 1;
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// There is a voxel here but do we need faces for it?
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for (const {dir, corners, uvRow} of VoxelWorld.faces) {
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const neighbor = this.getVoxel(
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voxelX + dir[0],
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voxelY + dir[1],
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voxelZ + dir[2]);
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if (!neighbor) {
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// this voxel has no neighbor in this direction so we need a face.
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const ndx = positions.length / 3;
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for (const {pos, uv} of corners) {
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positions.push(pos[0] + x, pos[1] + y, pos[2] + z);
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normals.push(...dir);
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uvs.push(
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(uvVoxel + uv[0]) * tileSize / tileTextureWidth,
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1 - (uvRow + 1 - uv[1]) * tileSize / tileTextureHeight);
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}
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indices.push(
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ndx, ndx + 1, ndx + 2,
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ndx + 2, ndx + 1, ndx + 3,
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);
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}
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}
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}
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}
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}
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}
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return {
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positions,
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normals,
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uvs,
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indices,
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};
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}
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// from
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// https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.3443&rep=rep1&type=pdf
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intersectRay(start, end) {
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let dx = end.x - start.x;
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let dy = end.y - start.y;
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let dz = end.z - start.z;
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const lenSq = dx * dx + dy * dy + dz * dz;
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const len = Math.sqrt(lenSq);
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dx /= len;
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dy /= len;
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dz /= len;
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let t = 0.0;
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let ix = Math.floor(start.x);
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let iy = Math.floor(start.y);
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let iz = Math.floor(start.z);
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const stepX = (dx > 0) ? 1 : -1;
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const stepY = (dy > 0) ? 1 : -1;
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const stepZ = (dz > 0) ? 1 : -1;
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const txDelta = Math.abs(1 / dx);
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const tyDelta = Math.abs(1 / dy);
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const tzDelta = Math.abs(1 / dz);
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const xDist = (stepX > 0) ? (ix + 1 - start.x) : (start.x - ix);
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const yDist = (stepY > 0) ? (iy + 1 - start.y) : (start.y - iy);
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const zDist = (stepZ > 0) ? (iz + 1 - start.z) : (start.z - iz);
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// location of nearest voxel boundary, in units of t
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let txMax = (txDelta < Infinity) ? txDelta * xDist : Infinity;
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let tyMax = (tyDelta < Infinity) ? tyDelta * yDist : Infinity;
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let tzMax = (tzDelta < Infinity) ? tzDelta * zDist : Infinity;
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let steppedIndex = -1;
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// main loop along raycast vector
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while (t <= len) {
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const voxel = this.getVoxel(ix, iy, iz);
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if (voxel) {
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return {
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position: [
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start.x + t * dx,
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start.y + t * dy,
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start.z + t * dz,
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],
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normal: [
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steppedIndex === 0 ? -stepX : 0,
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steppedIndex === 1 ? -stepY : 0,
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steppedIndex === 2 ? -stepZ : 0,
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],
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voxel,
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};
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}
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// advance t to next nearest voxel boundary
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if (txMax < tyMax) {
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if (txMax < tzMax) {
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ix += stepX;
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t = txMax;
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txMax += txDelta;
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steppedIndex = 0;
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} else {
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iz += stepZ;
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t = tzMax;
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tzMax += tzDelta;
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steppedIndex = 2;
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}
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} else {
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if (tyMax < tzMax) {
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iy += stepY;
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t = tyMax;
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tyMax += tyDelta;
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steppedIndex = 1;
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} else {
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iz += stepZ;
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t = tzMax;
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tzMax += tzDelta;
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steppedIndex = 2;
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}
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}
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}
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return null;
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}
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}
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VoxelWorld.faces = [
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{ // left
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uvRow: 0,
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dir: [ -1, 0, 0, ],
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corners: [
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{ pos: [ 0, 1, 0 ], uv: [ 0, 1 ], },
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{ pos: [ 0, 0, 0 ], uv: [ 0, 0 ], },
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{ pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
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{ pos: [ 0, 0, 1 ], uv: [ 1, 0 ], },
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],
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},
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{ // right
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uvRow: 0,
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dir: [ 1, 0, 0, ],
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corners: [
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{ pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
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{ pos: [ 1, 0, 1 ], uv: [ 0, 0 ], },
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{ pos: [ 1, 1, 0 ], uv: [ 1, 1 ], },
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{ pos: [ 1, 0, 0 ], uv: [ 1, 0 ], },
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],
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},
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{ // bottom
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uvRow: 1,
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dir: [ 0, -1, 0, ],
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corners: [
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{ pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
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{ pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
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{ pos: [ 1, 0, 0 ], uv: [ 1, 1 ], },
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{ pos: [ 0, 0, 0 ], uv: [ 0, 1 ], },
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],
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},
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{ // top
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uvRow: 2,
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dir: [ 0, 1, 0, ],
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corners: [
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{ pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
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{ pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
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{ pos: [ 0, 1, 0 ], uv: [ 1, 0 ], },
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{ pos: [ 1, 1, 0 ], uv: [ 0, 0 ], },
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],
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},
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{ // back
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uvRow: 0,
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dir: [ 0, 0, -1, ],
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corners: [
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{ pos: [ 1, 0, 0 ], uv: [ 0, 0 ], },
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{ pos: [ 0, 0, 0 ], uv: [ 1, 0 ], },
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{ pos: [ 1, 1, 0 ], uv: [ 0, 1 ], },
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{ pos: [ 0, 1, 0 ], uv: [ 1, 1 ], },
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],
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},
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{ // front
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uvRow: 0,
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dir: [ 0, 0, 1, ],
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corners: [
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{ pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
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{ pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
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{ pos: [ 0, 1, 1 ], uv: [ 0, 1 ], },
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{ pos: [ 1, 1, 1 ], uv: [ 1, 1 ], },
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],
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},
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];
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const cellSize = 32;
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const fov = 75;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 1000;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
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const controls = new OrbitControls(camera, canvas);
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controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
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controls.update();
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const scene = new THREE.Scene();
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scene.background = new THREE.Color('lightblue');
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const tileSize = 16;
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const tileTextureWidth = 256;
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const tileTextureHeight = 64;
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const loader = new THREE.TextureLoader();
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const texture = loader.load('resources/images/minecraft/flourish-cc-by-nc-sa.png', render);
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texture.magFilter = THREE.NearestFilter;
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texture.minFilter = THREE.NearestFilter;
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function addLight(x, y, z) {
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const color = 0xFFFFFF;
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const intensity = 1;
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set(x, y, z);
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scene.add(light);
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}
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addLight(-1, 2, 4);
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addLight( 1, -1, -2);
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const world = new VoxelWorld({
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cellSize,
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tileSize,
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tileTextureWidth,
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tileTextureHeight,
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});
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const material = new THREE.MeshLambertMaterial({
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map: texture,
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side: THREE.DoubleSide,
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alphaTest: 0.1,
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transparent: true,
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});
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const cellIdToMesh = {};
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function updateCellGeometry(x, y, z) {
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const cellX = Math.floor(x / cellSize);
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const cellY = Math.floor(y / cellSize);
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const cellZ = Math.floor(z / cellSize);
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const cellId = world.computeCellId(x, y, z);
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let mesh = cellIdToMesh[cellId];
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const geometry = mesh ? mesh.geometry : new THREE.BufferGeometry();
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const {positions, normals, uvs, indices} = world.generateGeometryDataForCell(cellX, cellY, cellZ);
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const positionNumComponents = 3;
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geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents));
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const normalNumComponents = 3;
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geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents));
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const uvNumComponents = 2;
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geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents));
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geometry.setIndex(indices);
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geometry.computeBoundingSphere();
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if (!mesh) {
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mesh = new THREE.Mesh(geometry, material);
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mesh.name = cellId;
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cellIdToMesh[cellId] = mesh;
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scene.add(mesh);
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mesh.position.set(cellX * cellSize, cellY * cellSize, cellZ * cellSize);
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}
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}
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const neighborOffsets = [
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[ 0, 0, 0], // self
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[-1, 0, 0], // left
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[ 1, 0, 0], // right
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[ 0, -1, 0], // down
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[ 0, 1, 0], // up
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[ 0, 0, -1], // back
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[ 0, 0, 1], // front
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];
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function updateVoxelGeometry(x, y, z) {
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const updatedCellIds = {};
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for (const offset of neighborOffsets) {
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const ox = x + offset[0];
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const oy = y + offset[1];
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const oz = z + offset[2];
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const cellId = world.computeCellId(ox, oy, oz);
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if (!updatedCellIds[cellId]) {
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updatedCellIds[cellId] = true;
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updateCellGeometry(ox, oy, oz);
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}
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}
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}
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for (let y = 0; y < cellSize; ++y) {
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for (let z = 0; z < cellSize; ++z) {
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for (let x = 0; x < cellSize; ++x) {
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const height = (Math.sin(x / cellSize * Math.PI * 2) + Math.sin(z / cellSize * Math.PI * 3)) * (cellSize / 6) + (cellSize / 2);
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if (y < height) {
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world.setVoxel(x, y, z, randInt(1, 17));
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}
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}
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|
}
|
|
}
|
|
|
|
function randInt(min, max) {
|
|
return Math.floor(Math.random() * (max - min) + min);
|
|
}
|
|
|
|
updateVoxelGeometry(1, 1, 1); // 0,0,0 will generate
|
|
|
|
function resizeRendererToDisplaySize(renderer) {
|
|
const canvas = renderer.domElement;
|
|
const width = canvas.clientWidth;
|
|
const height = canvas.clientHeight;
|
|
const needResize = canvas.width !== width || canvas.height !== height;
|
|
if (needResize) {
|
|
renderer.setSize(width, height, false);
|
|
}
|
|
return needResize;
|
|
}
|
|
|
|
let renderRequested = false;
|
|
|
|
function render() {
|
|
renderRequested = undefined;
|
|
|
|
if (resizeRendererToDisplaySize(renderer)) {
|
|
const canvas = renderer.domElement;
|
|
camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
|
camera.updateProjectionMatrix();
|
|
}
|
|
|
|
controls.update();
|
|
renderer.render(scene, camera);
|
|
}
|
|
render();
|
|
|
|
function requestRenderIfNotRequested() {
|
|
if (!renderRequested) {
|
|
renderRequested = true;
|
|
requestAnimationFrame(render);
|
|
}
|
|
}
|
|
|
|
let currentVoxel = 0;
|
|
let currentId;
|
|
|
|
document.querySelectorAll('#ui .tiles input[type=radio][name=voxel]').forEach((elem) => {
|
|
elem.addEventListener('click', allowUncheck);
|
|
});
|
|
|
|
function allowUncheck() {
|
|
if (this.id === currentId) {
|
|
this.checked = false;
|
|
currentId = undefined;
|
|
currentVoxel = 0;
|
|
} else {
|
|
currentId = this.id;
|
|
currentVoxel = parseInt(this.value);
|
|
}
|
|
}
|
|
|
|
function getCanvasRelativePosition(event) {
|
|
const rect = canvas.getBoundingClientRect();
|
|
return {
|
|
x: (event.clientX - rect.left) * canvas.width / rect.width,
|
|
y: (event.clientY - rect.top ) * canvas.height / rect.height,
|
|
};
|
|
}
|
|
|
|
function placeVoxel(event) {
|
|
const pos = getCanvasRelativePosition(event);
|
|
const x = (pos.x / canvas.width ) * 2 - 1;
|
|
const y = (pos.y / canvas.height) * -2 + 1; // note we flip Y
|
|
|
|
const start = new THREE.Vector3();
|
|
const end = new THREE.Vector3();
|
|
start.setFromMatrixPosition(camera.matrixWorld);
|
|
end.set(x, y, 1).unproject(camera);
|
|
|
|
const intersection = world.intersectRay(start, end);
|
|
if (intersection) {
|
|
const voxelId = event.shiftKey ? 0 : currentVoxel;
|
|
// the intersection point is on the face. That means
|
|
// the math imprecision could put us on either side of the face.
|
|
// so go half a normal into the voxel if removing (currentVoxel = 0)
|
|
// our out of the voxel if adding (currentVoxel > 0)
|
|
const pos = intersection.position.map((v, ndx) => {
|
|
return v + intersection.normal[ndx] * (voxelId > 0 ? 0.5 : -0.5);
|
|
});
|
|
world.setVoxel(...pos, voxelId);
|
|
updateVoxelGeometry(...pos);
|
|
requestRenderIfNotRequested();
|
|
}
|
|
}
|
|
|
|
const mouse = {
|
|
x: 0,
|
|
y: 0,
|
|
};
|
|
|
|
function recordStartPosition(event) {
|
|
mouse.x = event.clientX;
|
|
mouse.y = event.clientY;
|
|
mouse.moveX = 0;
|
|
mouse.moveY = 0;
|
|
}
|
|
function recordMovement(event) {
|
|
mouse.moveX += Math.abs(mouse.x - event.clientX);
|
|
mouse.moveY += Math.abs(mouse.y - event.clientY);
|
|
}
|
|
function placeVoxelIfNoMovement(event) {
|
|
if (mouse.moveX < 5 && mouse.moveY < 5) {
|
|
placeVoxel(event);
|
|
}
|
|
window.removeEventListener('pointermove', recordMovement);
|
|
window.removeEventListener('pointerup', placeVoxelIfNoMovement);
|
|
}
|
|
canvas.addEventListener('pointerdown', (event) => {
|
|
event.preventDefault();
|
|
recordStartPosition(event);
|
|
window.addEventListener('pointermove', recordMovement);
|
|
window.addEventListener('pointerup', placeVoxelIfNoMovement);
|
|
}, {passive: false});
|
|
canvas.addEventListener('touchstart', (event) => {
|
|
// prevent scrolling
|
|
event.preventDefault();
|
|
}, {passive: false});
|
|
|
|
controls.addEventListener('change', requestRenderIfNotRequested);
|
|
window.addEventListener('resize', requestRenderIfNotRequested);
|
|
}
|
|
|
|
main();
|
|
</script>
|
|
</html>
|
|
|