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import * as THREE from 'https://cdn.skypack.dev/three@0.136.0/build/three.module.js';
import { OrbitControls } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls.js';
export function init(data) { /* eslint-disable-line no-unused-vars */
const {canvas, inputElement} = data;
const renderer = new THREE.WebGLRenderer({canvas});
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 4;
const controls = new OrbitControls(camera, inputElement);
controls.target.set(0, 0, 0);
controls.update();
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
function makeInstance(geometry, color, x) {
const material = new THREE.MeshPhongMaterial({
color,
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance(geometry, 0x44aa88, 0),
makeInstance(geometry, 0x8844aa, -2),
makeInstance(geometry, 0xaa8844, 2),
];
class PickHelper {
constructor() {
this.raycaster = new THREE.Raycaster();
this.pickedObject = null;
this.pickedObjectSavedColor = 0;
}
pick(normalizedPosition, scene, camera, time) {
// restore the color if there is a picked object
if (this.pickedObject) {
this.pickedObject.material.emissive.setHex(this.pickedObjectSavedColor);
this.pickedObject = undefined;
}
// cast a ray through the frustum
this.raycaster.setFromCamera(normalizedPosition, camera);
// get the list of objects the ray intersected
const intersectedObjects = this.raycaster.intersectObjects(scene.children);
if (intersectedObjects.length) {
// pick the first object. It's the closest one
this.pickedObject = intersectedObjects[0].object;
// save its color
this.pickedObjectSavedColor = this.pickedObject.material.emissive.getHex();
// set its emissive color to flashing red/yellow
this.pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFFFF00 : 0xFF0000);
}
}
}
const pickPosition = {x: -2, y: -2};
const pickHelper = new PickHelper();
clearPickPosition();
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = inputElement.clientWidth;
const height = inputElement.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
camera.aspect = inputElement.clientWidth / inputElement.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach((cube, ndx) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
});
pickHelper.pick(pickPosition, scene, camera, time);
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
function getCanvasRelativePosition(event) {
const rect = inputElement.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top,
};
}
function setPickPosition(event) {
const pos = getCanvasRelativePosition(event);
pickPosition.x = (pos.x / inputElement.clientWidth ) * 2 - 1;
pickPosition.y = (pos.y / inputElement.clientHeight) * -2 + 1; // note we flip Y
}
function clearPickPosition() {
// unlike the mouse which always has a position
// if the user stops touching the screen we want
// to stop picking. For now we just pick a value
// unlikely to pick something
pickPosition.x = -100000;
pickPosition.y = -100000;
}
inputElement.addEventListener('mousemove', setPickPosition);
inputElement.addEventListener('mouseout', clearPickPosition);
inputElement.addEventListener('mouseleave', clearPickPosition);
inputElement.addEventListener('touchstart', (event) => {
// prevent the window from scrolling
event.preventDefault();
setPickPosition(event.touches[0]);
}, {passive: false});
inputElement.addEventListener('touchmove', (event) => {
setPickPosition(event.touches[0]);
});
inputElement.addEventListener('touchend', clearPickPosition);
}