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158 lines
4.7 KiB
158 lines
4.7 KiB
import * as THREE from 'https://cdn.skypack.dev/three@0.136.0/build/three.module.js';
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import { OrbitControls } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls.js';
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export function init(data) { /* eslint-disable-line no-unused-vars */
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const {canvas, inputElement} = data;
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = 75;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 100;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.z = 4;
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const controls = new OrbitControls(camera, inputElement);
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controls.target.set(0, 0, 0);
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controls.update();
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const scene = new THREE.Scene();
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{
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const color = 0xFFFFFF;
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const intensity = 1;
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set(-1, 2, 4);
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scene.add(light);
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}
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const boxWidth = 1;
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const boxHeight = 1;
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const boxDepth = 1;
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const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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function makeInstance(geometry, color, x) {
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const material = new THREE.MeshPhongMaterial({
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color,
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});
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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cube.position.x = x;
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return cube;
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}
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const cubes = [
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makeInstance(geometry, 0x44aa88, 0),
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makeInstance(geometry, 0x8844aa, -2),
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makeInstance(geometry, 0xaa8844, 2),
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];
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class PickHelper {
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constructor() {
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this.raycaster = new THREE.Raycaster();
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this.pickedObject = null;
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this.pickedObjectSavedColor = 0;
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}
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pick(normalizedPosition, scene, camera, time) {
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// restore the color if there is a picked object
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if (this.pickedObject) {
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this.pickedObject.material.emissive.setHex(this.pickedObjectSavedColor);
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this.pickedObject = undefined;
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}
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// cast a ray through the frustum
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this.raycaster.setFromCamera(normalizedPosition, camera);
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// get the list of objects the ray intersected
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const intersectedObjects = this.raycaster.intersectObjects(scene.children);
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if (intersectedObjects.length) {
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// pick the first object. It's the closest one
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this.pickedObject = intersectedObjects[0].object;
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// save its color
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this.pickedObjectSavedColor = this.pickedObject.material.emissive.getHex();
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// set its emissive color to flashing red/yellow
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this.pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFFFF00 : 0xFF0000);
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}
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}
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}
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const pickPosition = {x: -2, y: -2};
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const pickHelper = new PickHelper();
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clearPickPosition();
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = inputElement.clientWidth;
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const height = inputElement.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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function render(time) {
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time *= 0.001;
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if (resizeRendererToDisplaySize(renderer)) {
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camera.aspect = inputElement.clientWidth / inputElement.clientHeight;
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camera.updateProjectionMatrix();
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}
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cubes.forEach((cube, ndx) => {
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const speed = 1 + ndx * .1;
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const rot = time * speed;
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cube.rotation.x = rot;
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cube.rotation.y = rot;
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});
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pickHelper.pick(pickPosition, scene, camera, time);
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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function getCanvasRelativePosition(event) {
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const rect = inputElement.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top,
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};
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}
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function setPickPosition(event) {
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const pos = getCanvasRelativePosition(event);
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pickPosition.x = (pos.x / inputElement.clientWidth ) * 2 - 1;
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pickPosition.y = (pos.y / inputElement.clientHeight) * -2 + 1; // note we flip Y
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}
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function clearPickPosition() {
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// unlike the mouse which always has a position
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// if the user stops touching the screen we want
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// to stop picking. For now we just pick a value
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// unlikely to pick something
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pickPosition.x = -100000;
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pickPosition.y = -100000;
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}
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inputElement.addEventListener('mousemove', setPickPosition);
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inputElement.addEventListener('mouseout', clearPickPosition);
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inputElement.addEventListener('mouseleave', clearPickPosition);
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inputElement.addEventListener('touchstart', (event) => {
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// prevent the window from scrolling
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event.preventDefault();
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setPickPosition(event.touches[0]);
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}, {passive: false});
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inputElement.addEventListener('touchmove', (event) => {
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setPickPosition(event.touches[0]);
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});
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inputElement.addEventListener('touchend', clearPickPosition);
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}
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