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164 lines
4.3 KiB
164 lines
4.3 KiB
<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>Three.js - PostProcessing - GUI</title>
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<style>
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html, body {
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height: 100%;
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margin: 0;
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}
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#c {
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width: 100%;
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height: 100%;
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display: block;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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</body>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../../build/three.module.js",
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"three/addons/": "../../examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
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import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
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import {BloomPass} from 'three/addons/postprocessing/BloomPass.js';
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import {FilmPass} from 'three/addons/postprocessing/FilmPass.js';
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import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = 75;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 5;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.z = 2;
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const scene = new THREE.Scene();
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{
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const color = 0xFFFFFF;
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const intensity = 2;
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set(-1, 2, 4);
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scene.add(light);
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}
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const boxWidth = 1;
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const boxHeight = 1;
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const boxDepth = 1;
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const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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function makeInstance(geometry, color, x) {
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const material = new THREE.MeshPhongMaterial({color});
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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cube.position.x = x;
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return cube;
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}
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const cubes = [
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makeInstance(geometry, 0x44aa88, 0),
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makeInstance(geometry, 0x8844aa, -2),
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makeInstance(geometry, 0xaa8844, 2),
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];
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bloomPass = new BloomPass(
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1, // strength
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25, // kernel size
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4, // sigma ?
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256, // blur render target resolution
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);
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composer.addPass(bloomPass);
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const filmPass = new FilmPass(
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0.35, // noise intensity
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0.025, // scanline intensity
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648, // scanline count
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false, // grayscale
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);
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filmPass.renderToScreen = true;
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composer.addPass(filmPass);
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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const gui = new GUI();
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{
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const folder = gui.addFolder('BloomPass');
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folder.add(bloomPass.combineUniforms.strength, 'value', 0, 2).name('strength');
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folder.open();
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}
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{
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const folder = gui.addFolder('FilmPass');
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folder.add(filmPass.uniforms.grayscale, 'value').name('grayscale');
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folder.add(filmPass.uniforms.nIntensity, 'value', 0, 1).name('noise intensity');
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folder.add(filmPass.uniforms.sIntensity, 'value', 0, 1).name('scanline intensity');
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folder.add(filmPass.uniforms.sCount, 'value', 0, 1000).name('scanline count');
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folder.open();
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}
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let then = 0;
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function render(now) {
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now *= 0.001; // convert to seconds
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const deltaTime = now - then;
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then = now;
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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composer.setSize(canvas.width, canvas.height);
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}
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cubes.forEach((cube, ndx) => {
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const speed = 1 + ndx * .1;
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const rot = now * speed;
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cube.rotation.x = rot;
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cube.rotation.y = rot;
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});
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composer.render(deltaTime);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</html>
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