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<!DOCTYPE html>
<html lang="en">
<head>
<title>Three.js - postprocessing - 3DLUT w/loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
html, body {
min-height: 100%;
font-family: monospace;
background: #222;
color: white;
}
canvas {
min-width: 512px;
min-height: 64px;
image-rendering: pixelated;
}
#cube {
max-width: calc(100% - 20px);
overflow: auto;
}
</style>
</head>
<body>
<h1>Adobe LUT to PNG converter</h1>
<p>Drag and drop a LUT file here</p>
<div>size:<input id="size" type="number" value="8" min="2" max="64"/></div>
<p id="result"></p>
<p><button type="button">Save...</button></p>
<div id="cube"><canvas id="c"></canvas></div>
</body>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import * as lutParser from './resources/lut-reader.js';
import * as dragAndDrop from './resources/drag-and-drop.js';
import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
import {ShaderPass} from 'three/addons/postprocessing/ShaderPass.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const makeIdentityLutTexture = function() {
const identityLUT = new Uint8Array([
0, 0, 0, 255, // black
255, 0, 0, 255, // red
0, 0, 255, 255, // blue
255, 0, 255, 255, // magenta
0, 255, 0, 255, // green
255, 255, 0, 255, // yellow
0, 255, 255, 255, // cyan
255, 255, 255, 255, // white
]);
return function(filter) {
const texture = new THREE.DataTexture(identityLUT, 4, 2);
texture.minFilter = filter;
texture.magFilter = filter;
texture.needsUpdate = true;
texture.flipY = false;
return texture;
};
}();
const sceneBG = new THREE.Scene();
const cameraBG = new THREE.OrthographicCamera(-1, 1, 1, -1, -1, 1);
const ctx = document.createElement('canvas').getContext('2d');
function drawColorCubeImage(ctx, size) {
const canvas = ctx.canvas;
canvas.width = size * size;
canvas.height = size;
for (let zz = 0; zz < size; ++zz) {
for (let yy = 0; yy < size; ++yy) {
for (let xx = 0; xx < size; ++xx) {
const r = Math.floor(xx / (size - 1) * 255);
const g = Math.floor(yy / (size - 1) * 255);
const b = Math.floor(zz / (size - 1) * 255);
ctx.fillStyle = `rgb(${r},${g},${b})`;
ctx.fillRect(zz * size + xx, yy, 1, 1);
}
}
}
}
const idTexture = new THREE.CanvasTexture(ctx.canvas);
idTexture.magFilter = THREE.NearestFilter;
idTexture.minFilter = THREE.NearestFilter;
{
const planeGeo = new THREE.PlaneGeometry(2, 2);
const planeMat = new THREE.MeshBasicMaterial({
map: idTexture,
depthTest: false,
});
sceneBG.add(new THREE.Mesh(planeGeo, planeMat));
}
const lutShader = {
uniforms: {
tDiffuse: { value: null },
lutMap: { value: null },
lutMapSize: { value: 1, },
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
#include <common>
#define FILTER_LUT true
uniform sampler2D tDiffuse;
uniform sampler2D lutMap;
uniform float lutMapSize;
varying vec2 vUv;
vec4 sampleAs3DTexture(sampler2D tex, vec3 texCoord, float size) {
float sliceSize = 1.0 / size; // space of 1 slice
float slicePixelSize = sliceSize / size; // space of 1 pixel
float width = size - 1.0;
float sliceInnerSize = slicePixelSize * width; // space of size pixels
float zSlice0 = floor( texCoord.z * width);
float zSlice1 = min( zSlice0 + 1.0, width);
float xOffset = slicePixelSize * 0.5 + texCoord.x * sliceInnerSize;
float yRange = (texCoord.y * width + 0.5) / size;
float s0 = xOffset + (zSlice0 * sliceSize);
#ifdef FILTER_LUT
float s1 = xOffset + (zSlice1 * sliceSize);
vec4 slice0Color = texture2D(tex, vec2(s0, yRange));
vec4 slice1Color = texture2D(tex, vec2(s1, yRange));
float zOffset = mod(texCoord.z * width, 1.0);
return mix(slice0Color, slice1Color, zOffset);
#else
return texture2D(tex, vec2( s0, yRange));
#endif
}
void main() {
vec4 originalColor = texture2D(tDiffuse, vUv);
gl_FragColor = sampleAs3DTexture(lutMap, originalColor.xyz, lutMapSize);
}
`,
};
const effectLUT = new ShaderPass(lutShader);
effectLUT.renderToScreen = true;
const renderBG = new RenderPass(sceneBG, cameraBG);
const rtParameters = {
minFilter: THREE.NearestFilter,
magFilter: THREE.NearestFilter
};
const composer = new EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters));
composer.addPass(renderBG);
composer.addPass(effectLUT);
let name = 'identity';
const lutTexture = makeIdentityLutTexture(THREE.LinearFilter);
effectLUT.uniforms.lutMap.value = lutTexture;
effectLUT.uniforms.lutMapSize.value = 2;
const sizeElem = document.querySelector('#size');
sizeElem.addEventListener('change', render);
function render() {
const size = parseInt(sizeElem.value);
renderer.setSize(size * size, size, false);
composer.setSize(size * size, size);
drawColorCubeImage(ctx, size);
idTexture.needsUpdate = true;
composer.render(0);
}
render();
dragAndDrop.setup({msg: 'Drop LUT File here'});
dragAndDrop.onDropFile(readLUTFile);
function ext(s) {
const period = s.lastIndexOf('.');
return s.slice(period + 1);
}
function readLUTFile(file) {
const reader = new FileReader();
reader.onload = (e) => {
const type = ext(file.name);
const lut = lutParser.lutTo2D3Drgba8(lutParser.parse(e.target.result, type));
effectLUT.uniforms.lutMapSize.value = lut.size;
lutTexture.image.data = lut.data;
lutTexture.image.width = lut.size * lut.size;
lutTexture.image.height = lut.size;
lutTexture.needsUpdate = true;
render();
name = `${file.name || lut.name || 'untitled'}`;
document.querySelector('#result').textContent = `loaded: ${name}`;
};
reader.readAsText(file);
}
const saveData = (function() {
const a = document.createElement('a');
document.body.appendChild(a);
a.style.display = 'none';
return function saveData(blob, fileName) {
const url = window.URL.createObjectURL(blob);
a.href = url;
a.download = fileName;
a.click();
};
}());
document.querySelector('button').addEventListener('click', () => {
render();
renderer.domElement.toBlob((blob) => {
saveData(blob, `${name}-s${renderer.domElement.height}.png`);
});
});
}
main();
</script>
</html>