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54 lines
2.1 KiB
54 lines
2.1 KiB
#VRML V2.0 utf8
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# X3D-to-VRML-97 XSL translation autogenerated by X3dToVrml97.xslt
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# http://www.web3d.org/x3d/content/X3dToVrml97.xslt
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# Generated using XSLT processor: SAXON 9.1.0.2 from Saxonica
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# [X3D] VRML V3.0 utf8
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# PROFILE Immersive
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# [X3D] version=3.0
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# [X3D] noNamespaceSchemaLocation=http://www.web3d.org/specifications/x3d-3.0.xsd
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# [head]
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# META "title" "Figure15.10ExtrudedRoom.x3d"
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# META "creator" "Figure 15.10, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland"
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# META "reference" "http://www.wiley.com/legacy/compbooks/vrml2sbk/ch15/15fig10.htm"
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# META "translator" "Don Brutzman"
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# META "created" "20 August 2000"
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# META "modified" "14 January 2010"
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# META "description" "An extruded room using a floor plan as the cross section."
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# META "identifier" "http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion/Figure15.10ExtrudedRoom.x3d"
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# META "generator" "X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit"
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# META "license" "../../license.html"
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# [Scene] ========== ========== ==========
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NavigationInfo { type [ "EXAMINE" "ANY" ] } ### Default X3D NavigationInfo
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# Computational cost of Extrusion compared to IndexedFaceSet: quicker to download, takes time to calculate polygonal faces and normals during initial loading, equally fast at run time.
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# Authoring capabilities of Extrusion compared to IndexedFaceSet: can be more complicated to express, but also can provide great detail with much less effort.
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# First position and rotate viewpoint into positive-X-Y-Z octant using a Transform
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Transform {
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rotation 0 1 0 0.758
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translation 6 3 6
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children [
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Viewpoint {
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description "Extruded room with a doorway"
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orientation 1 0 0 -0.2
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position 0 0 0
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}
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]
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}
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Shape {
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appearance Appearance {
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material Material {
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diffuseColor 1 0.9 0.7
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}
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}
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geometry Extrusion {
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convex FALSE
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creaseAngle 0.785
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crossSection [ -0.5 1.0 -0.5 0.8 -1.8 0.8 -1.8 -0.8 1.8 -0.8 1.8 0.8 0.5 0.8 0.5 1.0 2.0 1.0 2.0 -1.0 -2.0 -1.0 -2.0 1.0 -0.5 1.0 ]
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solid FALSE
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spine [ 0 0 0 0 2 0 ]
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}
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}
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