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import WebGPUBinding from './WebGPUBinding.js';
import { GPUBindingType, GPUTextureViewDimension } from './constants.js';
class WebGPUSampledTexture extends WebGPUBinding {
constructor( name, texture ) {
super( name );
this.isSampledTexture = true;
this.texture = texture;
this.dimension = GPUTextureViewDimension.TwoD;
this.type = GPUBindingType.SampledTexture;
this.visibility = GPUShaderStage.FRAGMENT;
this.textureGPU = null; // set by the renderer
}
getTexture() {
return this.texture;
}
}
class WebGPUSampledArrayTexture extends WebGPUSampledTexture {
constructor( name, texture ) {
super( name, texture );
this.isSampledArrayTexture = true;
this.dimension = GPUTextureViewDimension.TwoDArray;
}
}
class WebGPUSampled3DTexture extends WebGPUSampledTexture {
constructor( name, texture ) {
super( name, texture );
this.isSampled3DTexture = true;
this.dimension = GPUTextureViewDimension.ThreeD;
}
}
class WebGPUSampledCubeTexture extends WebGPUSampledTexture {
constructor( name, texture ) {
super( name, texture );
this.isSampledCubeTexture = true;
this.dimension = GPUTextureViewDimension.Cube;
}
}
export { WebGPUSampledTexture, WebGPUSampledArrayTexture, WebGPUSampled3DTexture, WebGPUSampledCubeTexture };