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import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
import { NodeFrame } from 'three/nodes';
import { Material } from 'three';
const builders = new WeakMap();
export const nodeFrame = new NodeFrame();
Material.prototype.onBuild = function ( object, parameters, renderer ) {
if ( object.material.isNodeMaterial === true ) {
builders.set( this, new WebGLNodeBuilder( object, renderer, parameters ).build() );
}
};
Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {
const nodeBuilder = builders.get( this );
if ( nodeBuilder !== undefined ) {
nodeFrame.material = this;
nodeFrame.camera = camera;
nodeFrame.object = object;
nodeFrame.renderer = renderer;
const updateNodes = nodeBuilder.updateNodes;
if ( updateNodes.length > 0 ) {
// force refresh material uniforms
renderer.state.useProgram( null );
//this.uniformsNeedUpdate = true;
for ( const node of updateNodes ) {
nodeFrame.updateNode( node );
}
}
}
};