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import ContextNode from '../core/ContextNode.js';
import { float, vec3, add, temp } from '../shadernode/ShaderNodeBaseElements.js';
class LightingContextNode extends ContextNode {
constructor( node, lightingModelNode = null ) {
super( node );
this.lightingModelNode = lightingModelNode;
}
getNodeType( /*builder*/ ) {
return 'vec3';
}
construct( builder ) {
const { lightingModelNode } = this;
const context = this.context = {}; // reset context
const properties = builder.getNodeProperties( this );
const directDiffuse = temp( vec3() ),
directSpecular = temp( vec3() ),
indirectDiffuse = temp( vec3() ),
indirectSpecular = temp( vec3() ),
total = add( directDiffuse, directSpecular, indirectDiffuse, indirectSpecular );
const reflectedLight = {
directDiffuse,
directSpecular,
indirectDiffuse,
indirectSpecular,
total
};
const lighting = {
radiance: temp( vec3() ),
irradiance: temp( vec3() ),
iblIrradiance: temp( vec3() ),
ambientOcclusion: temp( float( 1 ) )
};
Object.assign( properties, reflectedLight, lighting );
Object.assign( context, lighting );
context.reflectedLight = reflectedLight;
context.lightingModelNode = lightingModelNode || context.lightingModelNode;
if ( lightingModelNode?.indirectDiffuse ) lightingModelNode.indirectDiffuse.call( context );
if ( lightingModelNode?.indirectSpecular ) lightingModelNode.indirectSpecular.call( context );
if ( lightingModelNode?.ambientOcclusion ) lightingModelNode.ambientOcclusion.call( context );
return super.construct( builder );
}
generate( builder ) {
const { context } = this;
const type = this.getNodeType( builder );
super.generate( builder, type );
return context.reflectedLight.total.build( builder, type );
}
}
export default LightingContextNode;