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import getGeometryRoughness from './getGeometryRoughness.js';
import { ShaderNode, add, max, min } from '../../shadernode/ShaderNodeBaseElements.js';
const getRoughness = new ShaderNode( ( inputs ) => {
const { roughness } = inputs;
const geometryRoughness = getGeometryRoughness.call();
let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
roughnessFactor = add( roughnessFactor, geometryRoughness );
roughnessFactor = min( roughnessFactor, 1.0 );
return roughnessFactor;
} );
export default getRoughness;