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import { ColorInput, SliderInput, LabelElement } from '../../libs/flow.module.js';
import { BaseNode } from '../core/BaseNode.js';
import { MeshStandardNodeMaterial } from 'three/nodes';
export class StandardMaterialEditor extends BaseNode {
constructor() {
const material = new MeshStandardNodeMaterial();
super( 'Standard Material', 1, material );
this.setWidth( 300 );
const color = new LabelElement( 'color' ).setInput( 3 );
const opacity = new LabelElement( 'opacity' ).setInput( 1 );
const metalness = new LabelElement( 'metalness' ).setInput( 1 );
const roughness = new LabelElement( 'roughness' ).setInput( 1 );
const emissive = new LabelElement( 'emissive' ).setInput( 3 );
const normal = new LabelElement( 'normal' ).setInput( 3 );
const position = new LabelElement( 'position' ).setInput( 3 );
color.add( new ColorInput( material.color.getHex() ).onChange( ( input ) => {
material.color.setHex( input.getValue() );
} ) );
opacity.add( new SliderInput( material.opacity, 0, 1 ).onChange( ( input ) => {
material.opacity = input.getValue();
this.updateTransparent();
} ) );
metalness.add( new SliderInput( material.metalness, 0, 1 ).onChange( ( input ) => {
material.metalness = input.getValue();
} ) );
roughness.add( new SliderInput( material.roughness, 0, 1 ).onChange( ( input ) => {
material.roughness = input.getValue();
} ) );
color.onConnect( () => this.update(), true );
opacity.onConnect( () => this.update(), true );
metalness.onConnect( () => this.update(), true );
roughness.onConnect( () => this.update(), true );
emissive.onConnect( () => this.update(), true );
normal.onConnect( () => this.update(), true );
position.onConnect( () => this.update(), true );
this.add( color )
.add( opacity )
.add( metalness )
.add( roughness )
.add( emissive )
.add( normal )
.add( position );
this.color = color;
this.opacity = opacity;
this.metalness = metalness;
this.roughness = roughness;
this.emissive = emissive;
this.normal = normal;
this.position = position;
this.material = material;
this.update();
}
update() {
const { material, color, opacity, emissive, roughness, metalness, normal, position } = this;
color.setEnabledInputs( ! color.getLinkedObject() );
opacity.setEnabledInputs( ! opacity.getLinkedObject() );
roughness.setEnabledInputs( ! roughness.getLinkedObject() );
metalness.setEnabledInputs( ! metalness.getLinkedObject() );
material.colorNode = color.getLinkedObject();
material.opacityNode = opacity.getLinkedObject();
material.metalnessNode = metalness.getLinkedObject();
material.roughnessNode = roughness.getLinkedObject();
material.emissiveNode = emissive.getLinkedObject();
material.normalNode = normal.getLinkedObject();
material.positionNode = position.getLinkedObject();
material.dispose();
this.updateTransparent();
}
updateTransparent() {
const { material, opacity } = this;
const transparent = opacity.getLinkedObject() || material.opacity < 1 ? true : false;
const needsUpdate = transparent !== material.transparent;
material.transparent = transparent;
opacity.setIcon( material.transparent ? 'ti ti-layers-intersect' : 'ti ti-layers-subtract' );
if ( needsUpdate === true ) material.dispose();
}
}