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151 lines
3.8 KiB
151 lines
3.8 KiB
// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
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// https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
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import {
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Loader,
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FileLoader,
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DataTexture,
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Data3DTexture,
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RGBAFormat,
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UnsignedByteType,
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ClampToEdgeWrapping,
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LinearFilter,
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} from 'three';
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export class LUT3dlLoader extends Loader {
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load( url, onLoad, onProgress, onError ) {
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const loader = new FileLoader( this.manager );
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loader.setPath( this.path );
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loader.setResponseType( 'text' );
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loader.load( url, text => {
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try {
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onLoad( this.parse( text ) );
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} catch ( e ) {
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if ( onError ) {
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onError( e );
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} else {
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console.error( e );
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}
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this.manager.itemError( url );
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}
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}, onProgress, onError );
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}
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parse( str ) {
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// remove empty lines and comment lints
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str = str
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.replace( /^#.*?(\n|\r)/gm, '' )
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.replace( /^\s*?(\n|\r)/gm, '' )
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.trim();
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const lines = str.split( /[\n\r]+/g );
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// first line is the positions on the grid that are provided by the LUT
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const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) );
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const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
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const size = gridLines.length;
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for ( let i = 1, l = gridLines.length; i < l; i ++ ) {
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if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
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throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' );
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}
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}
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const dataArray = new Array( size * size * size * 4 );
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let index = 0;
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let maxOutputValue = 0.0;
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for ( let i = 1, l = lines.length; i < l; i ++ ) {
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const line = lines[ i ].trim();
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const split = line.split( /\s/g );
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const r = parseFloat( split[ 0 ] );
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const g = parseFloat( split[ 1 ] );
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const b = parseFloat( split[ 2 ] );
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maxOutputValue = Math.max( maxOutputValue, r, g, b );
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const bLayer = index % size;
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const gLayer = Math.floor( index / size ) % size;
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const rLayer = Math.floor( index / ( size * size ) ) % size;
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// b grows first, then g, then r
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const pixelIndex = bLayer * size * size + gLayer * size + rLayer;
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dataArray[ 4 * pixelIndex + 0 ] = r;
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dataArray[ 4 * pixelIndex + 1 ] = g;
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dataArray[ 4 * pixelIndex + 2 ] = b;
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dataArray[ 4 * pixelIndex + 3 ] = 1.0;
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index += 1;
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}
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// Find the apparent bit depth of the stored RGB values and map the
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// values to [ 0, 255 ].
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const bits = Math.ceil( Math.log2( maxOutputValue ) );
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const maxBitValue = Math.pow( 2.0, bits );
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for ( let i = 0, l = dataArray.length; i < l; i += 4 ) {
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const r = dataArray[ i + 0 ];
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const g = dataArray[ i + 1 ];
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const b = dataArray[ i + 2 ];
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dataArray[ i + 0 ] = 255 * r / maxBitValue; // r
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dataArray[ i + 1 ] = 255 * g / maxBitValue; // g
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dataArray[ i + 2 ] = 255 * b / maxBitValue; // b
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}
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const data = new Uint8Array( dataArray );
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const texture = new DataTexture();
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texture.image.data = data;
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texture.image.width = size;
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texture.image.height = size * size;
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texture.format = RGBAFormat;
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texture.type = UnsignedByteType;
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texture.magFilter = LinearFilter;
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texture.minFilter = LinearFilter;
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texture.wrapS = ClampToEdgeWrapping;
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texture.wrapT = ClampToEdgeWrapping;
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texture.generateMipmaps = false;
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texture.needsUpdate = true;
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const texture3D = new Data3DTexture();
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texture3D.image.data = data;
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texture3D.image.width = size;
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texture3D.image.height = size;
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texture3D.image.depth = size;
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texture3D.format = RGBAFormat;
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texture3D.type = UnsignedByteType;
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texture3D.magFilter = LinearFilter;
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texture3D.minFilter = LinearFilter;
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texture3D.wrapS = ClampToEdgeWrapping;
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texture3D.wrapT = ClampToEdgeWrapping;
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texture3D.wrapR = ClampToEdgeWrapping;
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texture3D.generateMipmaps = false;
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texture3D.needsUpdate = true;
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return {
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size,
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texture,
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texture3D,
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};
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}
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}
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