You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
706 B
47 lines
706 B
( function () {
|
|
|
|
/**
|
|
* Colorify shader
|
|
*/
|
|
|
|
const ColorifyShader = {
|
|
uniforms: {
|
|
'tDiffuse': {
|
|
value: null
|
|
},
|
|
'color': {
|
|
value: new THREE.Color( 0xffffff )
|
|
}
|
|
},
|
|
vertexShader: /* glsl */`
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
vUv = uv;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
|
|
}`,
|
|
fragmentShader: /* glsl */`
|
|
|
|
uniform vec3 color;
|
|
uniform sampler2D tDiffuse;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
vec4 texel = texture2D( tDiffuse, vUv );
|
|
|
|
vec3 luma = vec3( 0.299, 0.587, 0.114 );
|
|
float v = dot( texel.xyz, luma );
|
|
|
|
gl_FragColor = vec4( v * color, texel.w );
|
|
|
|
}`
|
|
};
|
|
|
|
THREE.ColorifyShader = ColorifyShader;
|
|
|
|
} )();
|
|
|