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( function () {
/**
* Simple test shader
*/
const BasicShader = {
uniforms: {},
vertexShader: /* glsl */`
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
}`
};
THREE.BasicShader = BasicShader;
} )();