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var APP = {
Player: function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
renderer.outputEncoding = THREE.sRGBEncoding;
var loader = new THREE.ObjectLoader();
var camera, scene;
var vrButton = VRButton.createButton( renderer ); // eslint-disable-line no-undef
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.vr !== undefined ) renderer.xr.enabled = project.vr;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
if ( project.physicallyCorrectLights !== undefined ) renderer.physicallyCorrectLights = project.physicallyCorrectLights;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
if ( renderer.xr.enabled ) dom.append( vrButton );
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
if ( renderer.xr.enabled ) vrButton.remove();
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}
};
export { APP };