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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Mesh] &rarr;
<h1>[name]</h1>
<p class="desc">
在场景中渲染一个球来可视化光照探针。
<p>
<h2>代码示例</h2>
<code>
const helper = new LightProbeHelper( lightProbe, 1 );
scene.add( helper );
</code>
<h2>例子</h2>
<p>[example:webgl_lightprobe_cubecamera WebGL / lightprobe / cubecamera]</p>
<h2>构造函数</h2>
<h3>[name]( [param:LightProbe lightProbe], [param:Number size] )</h3>
<p>
[page:LightProbe lightProbe] -- 光照探针。<br />
[page:Number size] -- 辅助球体的大小。
</p>
<h2>属性</h2>
<p>See the base [page:Mesh] class for common properties.</p>
<h3>[property:LightProbe lightProbe]</h3>
<p>光照探针。</p>
<h3>[property:Number size]</h3>
<p>辅助球体的大小。</p>
<h2>方法</h2>
<p>See the base [page:Mesh] class for common methods.</p>
<h3>[method:undefined dispose]()</h3>
<p>释放内部资源。</p>
<h2>源码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js examples/jsm/helpers/LightProbeHelper.js]
</p>
</body>
</html>