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63 lines
1.7 KiB
63 lines
1.7 KiB
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:WebGLRenderTarget] →
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<h1>[name]</h1>
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<p class="desc">
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A special render target that enables a fragment shader to write to several textures.
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This approach is useful for advanced rendering techniques like post-processing or deferred rendering.
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Heads up: [name] can only be used with a WebGL 2 rendering context.
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</p>
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<h2>Examples</h2>
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<p>
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[example:webgl2_multiple_rendertargets webgl2 / multiple / rendertargets ]
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</p>
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<h2>Constructor</h2>
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<h3>[name]([param:Number width], [param:Number height], [param:Number count])</h3>
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<p>
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[page:Number width] - The width of the render target. Default is `1`.<br />
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[page:Number height] - The height of the render target. Default is `1`.<br />
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[page:Number count] - The number of render targets. Default is `1`.
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</p>
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<h2>Properties</h2>
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<h3>[property:Boolean isWebGLMultipleRenderTargets]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:Array texture]</h3>
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<p>
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The texture property is overwritten in [name] and replaced with an array. This array holds the [page:WebGLRenderTarget.texture texture]
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references of the respective render targets.
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</p>
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<p>[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.</p>
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<h2>Methods</h2>
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<p>[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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