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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>骨骼([name])</h1>
<p class="desc">
骨骼是[page:Skeleton](骨架)的一部分。骨架是由[page:SkinnedMesh](蒙皮网格)依次来使用的。
骨骼几乎和空白[page:Object3D]相同。
</p>
<h2>代码示例</h2>
<code>
const root = new THREE.Bone();
const child = new THREE.Bone();
root.add( child );
child.position.y = 5;
</code>
<h2>构造器</h2>
<h3>[name]( )</h3>
<p>
创建一个新的[name].
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Object3D]。</p>
<h3>[property:Boolean isBone]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:String type]</h3>
<p>设置为“Bone”,这可以用于在一个场景中找到所有的Bones。</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:Object3D]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>