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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
</p>
<h2>构造函数</h2>
<h3>[name]( [param:InterleavedBuffer interleavedBuffer], [param:Integer itemSize], [param:Integer offset], [param:Boolean normalized] )</h3>
<p>
</p>
<h2>属性</h2>
<h3>[property:InterleavedBuffer data]</h3>
<p>
传入构造函数的 [page:InterleavedBuffer InterleavedBuffer] 实例。
</p>
<h3>[property:TypedArray array]</h3>
<p>
[page:InterleavedBufferAttribute.data data].array 的值。
</p>
<h3>[property:Integer count]</h3>
<p>
[page:InterleavedBufferAttribute.data data].count 的值。
所缓存的矢量的个数。如果缓存的矢量是一个三元组(例如,位置、法向量或颜色),则该值计算上述三元组的个数。
</p>
<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:Integer itemSize]</h3>
<p>
队列中每个矢量有多少个元素构成。
</p>
<h3>[property:String name]</h3>
<p>
Optional name for this attribute instance. Default is an empty string.
</p>
<h3>[property:Boolean needsUpdate]</h3>
<p>
Default is *false*. Setting this to *true* will send the entire interleaved buffer (not just the specific attribute data) to the GPU again.
</p>
<h3>[property:Boolean normalized]</h3>
<p>
默认值为 *false*。
</p>
<h3>[property:Integer offset]</h3>
<p>
缓存队列中每个元素的起始位置的偏移量。
</p>
<h2>方法</h2>
<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute.</p>
<h3>[method:this applyNormalMatrix]( [param:Matrix3 m] )</h3>
<p>Applies normal matrix [page:Matrix3 m] to every Vector3 element of this InterleavedBufferAttribute.</p>
<h3>[method:this transformDirection]( [param:Matrix4 m] )</h3>
<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute, interpreting the elements as a direction vectors.</p>
<h3>[method:Number getX]( [param:Integer index] ) </h3>
<p>返回给定索引矢量的第一个元素 (X 值)。</p>
<h3>[method:Number getY]( [param:Integer index] ) </h3>
<p>返回给定索引矢量的第二个元素 (Y 值)。</p>
<h3>[method:Number getZ]( [param:Integer index] ) </h3>
<p>返回给定索引矢量的第三个元素 (Z 值)。</p>
<h3>[method:Number getW]( [param:Integer index] ) </h3>
<p>返回给定索引矢量的第四个元素 (W 值)。</p>
<h3>[method:this setX]( [param:Integer index], [param:Float x] ) </h3>
<p>通过给定参数,设置指定索引矢量的第一个元素 (X 值)。</p>
<h3>[method:this setY]( [param:Integer index], [param:Float y] ) </h3>
<p>通过给定参数,设置指定索引矢量的第二个元素 (Y 值)。</p>
<h3>[method:this setZ]( [param:Integer index], [param:Float z] ) </h3>
<p>通过给定参数,设置指定索引矢量的第三个元素 (Z 值)。</p>
<h3>[method:this setW]( [param:Integer index], [param:Float w] ) </h3>
<p>通过给定参数,设置指定索引矢量的第四个元素 (W 值)。</p>
<h3>[method:this setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
<p>通过给定参数,设置指定索引矢量的第一、二个元素 (X 和 Y 值)。</p>
<h3>[method:this setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
<p>通过给定参数,设置指定索引矢量的第一、二、三个元素 (X Y 和 Z 值)。</p>
<h3>[method:this setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
<p>通过给定参数,设置指定索引矢量的第一、二、三、四个元素 (X Y Z 和 W 值)。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>