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71 lines
1.7 KiB
71 lines
1.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Texture] →
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<h1>[name]</h1>
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<p class="desc">Creates a cube texture made up of six images.</p>
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<h2>Code Example</h2>
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<code>
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const loader = new THREE.CubeTextureLoader();
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loader.setPath( 'textures/cube/pisa/' );
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const textureCube = loader.load( [
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'px.png', 'nx.png',
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'py.png', 'ny.png',
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'pz.png', 'nz.png'
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] );
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const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
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<p>
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CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the
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images are an array of 6 images as opposed to a single image, and the mapping options are
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[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
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</p>
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<h2>Properties</h2>
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<p>
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See the base [page:Texture Texture] class for common properties.
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</p>
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<h3>[property:Boolean flipY]</h3>
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<p>
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If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. Default is `false`.
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</p>
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<h3>[property:Boolean isCubeTexture]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h2>Methods</h2>
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<p>
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See the base [page:Texture Texture] class for common methods.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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