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81 lines
2.4 KiB
81 lines
2.4 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.</p>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<p>
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Create a new scene object.
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</p>
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<h2>Properties</h2>
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<h3>[property:Object background]</h3>
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<p>
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Defines the background of the scene. Default is `null`. Valid inputs are:
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<ul>
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<li>A [page:Color] for defining a uniform colored background.</li>
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<li>A [page:Texture] for defining a (flat) textured background.</li>
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<li>Texture cubes ([page:CubeTexture]) or equirectangular textures for defining a skybox.</li>
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</ul>
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Note: Any camera related configurations like `zoom` or `view` are ignored.
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</p>
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<h3>[property:Float backgroundBlurriness]</h3>
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<p>
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Sets the blurriness of the background. Only influences environment maps assigned to [page:Scene.background]. Valid input is a float between *0* and *1*. Default is *0*.
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</p>
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<h3>[property:Float backgroundIntensity]</h3>
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<p>
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Attenuates the color of the background. Only applies to background textures. Default is *1*.
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</p>
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<h3>[property:Texture environment]</h3>
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<p>
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Sets the environment map for all physical materials in the scene.
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However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is `null`.
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</p>
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<h3>[property:Fog fog]</h3>
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<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is `null`.</p>
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<h3>[property:Boolean isScene]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:Material overrideMaterial]</h3>
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<p>Forces everything in the scene to be rendered with the defined material. Default is `null`.</p>
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<h2>Methods</h2>
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<h3>[method:Object toJSON]( [param:Object meta] )</h3>
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<p>
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meta -- object containing metadata such as textures or images for the scene.<br />
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Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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