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109 lines
3.8 KiB
109 lines
3.8 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<p class="desc">
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A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap].
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An ImageBitmap provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.<br/>
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Unlike [page:FileLoader], [name] does not avoid multiple concurrent requests to the same URL.
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</p>
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<p>
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Note that [page:Texture.flipY] and [page:Texture.premultiplyAlpha] with [link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] are ignored.
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[link:https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap ImageBitmap] needs these configuration on bitmap creation
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unlike regular images need them on uploading to GPU. You need to set the equivalent options via [page:ImageBitmapLoader.setOptions]
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instead. Refer to [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.10 WebGL specification] for the detail.
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</p>
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<h2>Code Example</h2>
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<code>
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// instantiate a loader
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const loader = new THREE.ImageBitmapLoader();
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// set options if needed
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loader.setOptions( { imageOrientation: 'flipY' } );
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// load a image resource
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loader.load(
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// resource URL
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'textures/skyboxsun25degtest.png',
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// onLoad callback
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function ( imageBitmap ) {
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const texture = new THREE.CanvasTexture( imageBitmap );
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const material = new THREE.MeshBasicMaterial( { map: texture } );
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},
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// onProgress callback currently not supported
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undefined,
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// onError callback
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function ( err ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<p>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Loader] class for common properties.</p>
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<h3>[property:Boolean isImageBitmapLoader]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:String options]</h3>
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<p>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is `undefined`.</p>
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<h2>Methods</h2>
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<p>See the base [page:Loader] class for common methods.</p>
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<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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[page:String url] — the path or URL to the file. This can also be a
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[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
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[page:Function onProgress] (optional) — This callback function is currently not supported.<br />
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[page:Function onError] (optional) — Will be called when load errors.<br />
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</p>
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<p>
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Begin loading from url and return the [page:ImageBitmap image] object that will contain the data.
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</p>
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<h3>[method:this setOptions]( [param:Object options] )</h3>
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<p>
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Sets the options object for [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap].
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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