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97 lines
2.9 KiB
97 lines
2.9 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<p class="desc">
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Class for loading an
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[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
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This uses the [page:FileLoader] internally for loading files.
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</p>
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<h2>Code Example</h2>
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<code>
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// instantiate a listener
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const audioListener = new THREE.AudioListener();
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// add the listener to the camera
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camera.add( audioListener );
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// instantiate audio object
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const oceanAmbientSound = new THREE.Audio( audioListener );
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// add the audio object to the scene
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scene.add( oceanAmbientSound );
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// instantiate a loader
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const loader = new THREE.AudioLoader();
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// load a resource
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loader.load(
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// resource URL
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'audio/ambient_ocean.ogg',
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// onLoad callback
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function ( audioBuffer ) {
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// set the audio object buffer to the loaded object
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oceanAmbientSound.setBuffer( audioBuffer );
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// play the audio
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oceanAmbientSound.play();
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},
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// onProgress callback
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function ( xhr ) {
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console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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},
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// onError callback
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function ( err ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<p>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Loader] class for common properties.</p>
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<h2>Methods</h2>
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<p>See the base [page:Loader] class for common methods.</p>
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<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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[page:String url] — the path or URL to the file. This can also be a
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[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
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[page:Function onProgress] (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .[page:Boolean lengthComputable], .[page:Integer total] and .[page:Integer loaded]. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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[page:Function onError] (optional) — Will be called when load errors.<br />
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</p>
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<p>
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Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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