You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
738 B
47 lines
738 B
( function () {
|
|
|
|
/**
|
|
* Unpack RGBA depth shader
|
|
* - show RGBA encoded depth as monochrome color
|
|
*/
|
|
|
|
const UnpackDepthRGBAShader = {
|
|
uniforms: {
|
|
'tDiffuse': {
|
|
value: null
|
|
},
|
|
'opacity': {
|
|
value: 1.0
|
|
}
|
|
},
|
|
vertexShader: /* glsl */`
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
vUv = uv;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
|
|
}`,
|
|
fragmentShader: /* glsl */`
|
|
|
|
uniform float opacity;
|
|
|
|
uniform sampler2D tDiffuse;
|
|
|
|
varying vec2 vUv;
|
|
|
|
#include <packing>
|
|
|
|
void main() {
|
|
|
|
float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
|
|
gl_FragColor = vec4( vec3( depth ), opacity );
|
|
|
|
}`
|
|
};
|
|
|
|
THREE.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
|
|
|
|
} )();
|
|
|