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							813 lines
						
					
					
						
							24 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8">
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										<title>Three.js Material Browser</title>
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										<link rel="shortcut icon" href="../../files/favicon.ico" />
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										<link rel="stylesheet" type="text/css" href="../../files/main.css">
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										<style>
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											canvas {
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												display: block;
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												width: 100%;
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												height: 100%;
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											}
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											#newWindow {
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												display: block;
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												position: absolute;
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												bottom: 0.3em;
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												left: 0.5em;
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												color: #fff;
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											}
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										</style>
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									</head>
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						|
									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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							 | 
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../../build/three.module.js",
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													"three/addons/": "../../examples/jsm/"
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												}
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											}
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										</script>
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										<a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
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										<script type="module">
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											import * as THREE from 'three';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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											const constants = {
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												combine: {
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													'THREE.MultiplyOperation': THREE.MultiplyOperation,
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													'THREE.MixOperation': THREE.MixOperation,
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													'THREE.AddOperation': THREE.AddOperation
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												},
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												side: {
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						|
								
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													'THREE.FrontSide': THREE.FrontSide,
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						|
													'THREE.BackSide': THREE.BackSide,
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													'THREE.DoubleSide': THREE.DoubleSide
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						|
								
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												},
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												blendingMode: {
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													'THREE.NoBlending': THREE.NoBlending,
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													'THREE.NormalBlending': THREE.NormalBlending,
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						|
													'THREE.AdditiveBlending': THREE.AdditiveBlending,
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						|
													'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
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						|
													'THREE.MultiplyBlending': THREE.MultiplyBlending,
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													'THREE.CustomBlending': THREE.CustomBlending
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						|
								
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												},
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						|
												equations: {
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						|
								
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													'THREE.AddEquation': THREE.AddEquation,
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													'THREE.SubtractEquation': THREE.SubtractEquation,
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													'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
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						|
												},
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						|
												destinationFactors: {
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													'THREE.ZeroFactor': THREE.ZeroFactor,
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													'THREE.OneFactor': THREE.OneFactor,
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													'THREE.SrcColorFactor': THREE.SrcColorFactor,
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													'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
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													'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
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													'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
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						|
													'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
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						|
													'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
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						|
												},
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												sourceFactors: {
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													'THREE.DstColorFactor': THREE.DstColorFactor,
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													'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
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						|
													'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
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												}
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						|
											};
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											function getObjectsKeys( obj ) {
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												const keys = [];
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												for ( const key in obj ) {
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													if ( obj.hasOwnProperty( key ) ) {
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														keys.push( key );
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													}
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												}
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												return keys;
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						|
											}
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											const textureLoader = new THREE.TextureLoader();
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											const cubeTextureLoader = new THREE.CubeTextureLoader();
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											const envMaps = ( function () {
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												const path = '../../examples/textures/cube/SwedishRoyalCastle/';
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												const format = '.jpg';
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												const urls = [
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													path + 'px' + format, path + 'nx' + format,
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													path + 'py' + format, path + 'ny' + format,
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													path + 'pz' + format, path + 'nz' + format
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												];
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												const reflectionCube = cubeTextureLoader.load( urls );
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												const refractionCube = cubeTextureLoader.load( urls );
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												refractionCube.mapping = THREE.CubeRefractionMapping;
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												return {
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													none: null,
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													reflection: reflectionCube,
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													refraction: refractionCube
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												};
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											} )();
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											const diffuseMaps = ( function () {
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												const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
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												bricks.wrapS = THREE.RepeatWrapping;
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												bricks.wrapT = THREE.RepeatWrapping;
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												bricks.repeat.set( 9, 1 );
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												return {
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													none: null,
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													bricks: bricks
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												};
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											} )();
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											const roughnessMaps = ( function () {
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												const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
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												bricks.wrapT = THREE.RepeatWrapping;
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												bricks.wrapS = THREE.RepeatWrapping;
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												bricks.repeat.set( 9, 1 );
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												return {
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													none: null,
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													bricks: bricks
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												};
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											} )();
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											const matcaps = ( function () {
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												return {
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													none: null,
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													porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
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												};
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											} )();
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											const alphaMaps = ( function () {
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												const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
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												fibers.wrapT = THREE.RepeatWrapping;
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												fibers.wrapS = THREE.RepeatWrapping;
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												fibers.repeat.set( 9, 1 );
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												return {
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													none: null,
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													fibers: fibers
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												};
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											} )();
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											const gradientMaps = ( function () {
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												const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
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												threeTone.minFilter = THREE.NearestFilter;
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												threeTone.magFilter = THREE.NearestFilter;
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												const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
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												fiveTone.minFilter = THREE.NearestFilter;
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												fiveTone.magFilter = THREE.NearestFilter;
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												return {
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													none: null,
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													threeTone: threeTone,
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													fiveTone: fiveTone
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												};
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											} )();
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											const envMapKeys = getObjectsKeys( envMaps );
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						|
											const envMapKeysPBR = envMapKeys.slice( 0, 2 );
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						|
											const diffuseMapKeys = getObjectsKeys( diffuseMaps );
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						|
											const roughnessMapKeys = getObjectsKeys( roughnessMaps );
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						|
											const matcapKeys = getObjectsKeys( matcaps );
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						|
											const alphaMapKeys = getObjectsKeys( alphaMaps );
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						|
											const gradientMapKeys = getObjectsKeys( gradientMaps );
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						|
											function generateVertexColors( geometry ) {
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						|
												const positionAttribute = geometry.attributes.position;
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												const colors = [];
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												const color = new THREE.Color();
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												for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
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													color.setHSL( i / il * Math.random(), 0.5, 0.5 );
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													colors.push( color.r, color.g, color.b );
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												}
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												geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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											}
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						|
											function handleColorChange( color, converSRGBToLinear = false ) {
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						|
								
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						|
												return function ( value ) {
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						|
								
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						|
													if ( typeof value === 'string' ) {
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						|
								
							 | 
						|
														value = value.replace( '#', '0x' );
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						|
								
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						|
													}
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						|
								
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						|
													color.setHex( value );
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						|
								
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						|
													if ( converSRGBToLinear === true ) color.convertSRGBToLinear();
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						|
								
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						|
												};
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						|
								
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						|
											}
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							 | 
						|
											function needsUpdate( material, geometry ) {
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						|
								
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						|
												return function () {
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						|
								
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						|
													material.side = parseInt( material.side ); //Ensure number
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						|
													material.needsUpdate = true;
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						|
													geometry.attributes.position.needsUpdate = true;
							 | 
						|
													geometry.attributes.normal.needsUpdate = true;
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						|
													geometry.attributes.color.needsUpdate = true;
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						|
								
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						|
												};
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						|
								
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											}
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						|
								
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											function updateCombine( material ) {
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						|
								
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						|
												return function ( combine ) {
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						|
								
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						|
													material.combine = parseInt( combine );
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						|
													material.needsUpdate = true;
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						|
								
							 | 
						|
												};
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						|
								
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						|
											}
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						|
								
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						|
											function updateTexture( material, materialKey, textures ) {
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						|
								
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						|
												return function ( key ) {
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						|
								
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						|
													material[ materialKey ] = textures[ key ];
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						|
													material.needsUpdate = true;
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						|
								
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						|
												};
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						|
								
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						|
											}
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						|
								
							 | 
						|
											function guiScene( gui, scene ) {
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						|
								
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						|
												const folder = gui.addFolder( 'Scene' );
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						|
								
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						|
												const data = {
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						|
													background: '#000000',
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						|
													'ambient light': ambientLight.color.getHex()
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color, true ) );
							 | 
						|
								
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						|
												guiSceneFog( folder, scene );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiSceneFog( folder, scene ) {
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						|
								
							 | 
						|
												const fogFolder = folder.addFolder( 'scene.fog' );
							 | 
						|
								
							 | 
						|
												const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													fog: {
							 | 
						|
														'THREE.Fog()': false,
							 | 
						|
														'scene.fog.color': fog.color.getHex()
							 | 
						|
													}
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
							 | 
						|
								
							 | 
						|
													if ( useFog ) {
							 | 
						|
								
							 | 
						|
														scene.fog = fog;
							 | 
						|
								
							 | 
						|
													} else {
							 | 
						|
								
							 | 
						|
														scene.fog = null;
							 | 
						|
								
							 | 
						|
													}
							 | 
						|
								
							 | 
						|
												} );
							 | 
						|
								
							 | 
						|
												fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.Material' );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'transparent' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
							 | 
						|
												// folder.add( material, 'blending', constants.blendingMode );
							 | 
						|
												// folder.add( material, 'blendSrc', constants.destinationFactors );
							 | 
						|
												// folder.add( material, 'blendDst', constants.destinationFactors );
							 | 
						|
												// folder.add( material, 'blendEquation', constants.equations );
							 | 
						|
												folder.add( material, 'depthTest' );
							 | 
						|
												folder.add( material, 'depthWrite' );
							 | 
						|
												// folder.add( material, 'polygonOffset' );
							 | 
						|
												// folder.add( material, 'polygonOffsetFactor' );
							 | 
						|
												// folder.add( material, 'polygonOffsetUnits' );
							 | 
						|
												folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'visible' );
							 | 
						|
												folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													envMaps: envMapKeys[ 0 ],
							 | 
						|
													map: diffuseMapKeys[ 0 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
												folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
								
							 | 
						|
												folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
							 | 
						|
												folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
												folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
							 | 
						|
												folder.add( material, 'reflectivity', 0, 1 );
							 | 
						|
												folder.add( material, 'refractionRatio', 0, 1 );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshDepthMaterial( gui, mesh, material ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
								
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiLineBasicMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex()
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.add( material, 'linewidth', 0, 10 );
							 | 
						|
												folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
							 | 
						|
												folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
							 | 
						|
												folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													emissive: material.emissive.getHex(),
							 | 
						|
													envMaps: envMapKeys[ 0 ],
							 | 
						|
													map: diffuseMapKeys[ 0 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
												folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
								
							 | 
						|
												folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
							 | 
						|
												folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
												folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
							 | 
						|
												folder.add( material, 'reflectivity', 0, 1 );
							 | 
						|
												folder.add( material, 'refractionRatio', 0, 1 );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													matcap: matcapKeys[ 1 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													emissive: material.emissive.getHex(),
							 | 
						|
													specular: material.specular.getHex(),
							 | 
						|
													envMaps: envMapKeys[ 0 ],
							 | 
						|
													map: diffuseMapKeys[ 0 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
							 | 
						|
												folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'shininess', 0, 100 );
							 | 
						|
												folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
												folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
							 | 
						|
												folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
												folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
							 | 
						|
												folder.add( material, 'reflectivity', 0, 1 );
							 | 
						|
												folder.add( material, 'refractionRatio', 0, 1 );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshToonMaterial( gui, mesh, material ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													map: diffuseMapKeys[ 0 ],
							 | 
						|
													gradientMap: gradientMapKeys[ 1 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
							 | 
						|
												folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													emissive: material.emissive.getHex(),
							 | 
						|
													envMaps: envMapKeysPBR[ 0 ],
							 | 
						|
													map: diffuseMapKeys[ 0 ],
							 | 
						|
													roughnessMap: roughnessMapKeys[ 0 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'roughness', 0, 1 );
							 | 
						|
												folder.add( material, 'metalness', 0, 1 );
							 | 
						|
												folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
												folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
							 | 
						|
												folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
							 | 
						|
												folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
								
							 | 
						|
												// TODO metalnessMap
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
							 | 
						|
								
							 | 
						|
												const data = {
							 | 
						|
													color: material.color.getHex(),
							 | 
						|
													emissive: material.emissive.getHex(),
							 | 
						|
													envMaps: envMapKeys[ 0 ],
							 | 
						|
													map: diffuseMapKeys[ 0 ],
							 | 
						|
													roughnessMap: roughnessMapKeys[ 0 ],
							 | 
						|
													alphaMap: alphaMapKeys[ 0 ]
							 | 
						|
												};
							 | 
						|
								
							 | 
						|
												const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
							 | 
						|
								
							 | 
						|
												folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
							 | 
						|
												folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
							 | 
						|
								
							 | 
						|
												folder.add( material, 'roughness', 0, 1 );
							 | 
						|
												folder.add( material, 'metalness', 0, 1 );
							 | 
						|
												folder.add( material, 'reflectivity', 0, 1 );
							 | 
						|
												folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
							 | 
						|
												folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
							 | 
						|
												folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'wireframe' );
							 | 
						|
												folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
							 | 
						|
												folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
							 | 
						|
												folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
							 | 
						|
												folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
							 | 
						|
												folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
							 | 
						|
								
							 | 
						|
												// TODO metalnessMap
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function chooseFromHash( gui, mesh, geometry ) {
							 | 
						|
								
							 | 
						|
												const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
							 | 
						|
								
							 | 
						|
												let material;
							 | 
						|
								
							 | 
						|
												switch ( selectedMaterial ) {
							 | 
						|
								
							 | 
						|
													case 'MeshBasicMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshBasicMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshLambertMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshLambertMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshMatcapMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshMatcapMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														// no need for lights
							 | 
						|
								
							 | 
						|
														light1.visible = false;
							 | 
						|
														light2.visible = false;
							 | 
						|
														light3.visible = false;
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshPhongMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshPhongMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshToonMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshToonMaterial( gui, mesh, material );
							 | 
						|
								
							 | 
						|
														// only use a single point light
							 | 
						|
								
							 | 
						|
														light1.visible = false;
							 | 
						|
														light3.visible = false;
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshStandardMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshStandardMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														// only use scene environment
							 | 
						|
								
							 | 
						|
														light1.visible = false;
							 | 
						|
														light2.visible = false;
							 | 
						|
														light3.visible = false;
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshPhysicalMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshPhysicalMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														// only use scene environment
							 | 
						|
								
							 | 
						|
														light1.visible = false;
							 | 
						|
														light2.visible = false;
							 | 
						|
														light3.visible = false;
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshDepthMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshDepthMaterial();
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshDepthMaterial( gui, mesh, material );
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'MeshNormalMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.MeshNormalMaterial();
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiMeshNormalMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
													case 'LineBasicMaterial' :
							 | 
						|
								
							 | 
						|
														material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
							 | 
						|
														guiMaterial( gui, mesh, material, geometry );
							 | 
						|
														guiLineBasicMaterial( gui, mesh, material, geometry );
							 | 
						|
								
							 | 
						|
														return material;
							 | 
						|
								
							 | 
						|
														break;
							 | 
						|
								
							 | 
						|
												}
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											//
							 | 
						|
								
							 | 
						|
											const selectedMaterial = window.location.hash.substring( 1 );
							 | 
						|
								
							 | 
						|
											if ( THREE[ selectedMaterial ] !== undefined ) {
							 | 
						|
								
							 | 
						|
												document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											const gui = new GUI();
							 | 
						|
								
							 | 
						|
											const renderer = new THREE.WebGLRenderer( { antialias: true } );
							 | 
						|
											renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						|
											renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						|
											renderer.outputEncoding = THREE.sRGBEncoding;
							 | 
						|
											document.body.appendChild( renderer.domElement );
							 | 
						|
								
							 | 
						|
											const pmremGenerator = new THREE.PMREMGenerator( renderer );
							 | 
						|
								
							 | 
						|
											const scene = new THREE.Scene();
							 | 
						|
											scene.background = new THREE.Color( 0x444444 );
							 | 
						|
											scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
							 | 
						|
								
							 | 
						|
											const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
							 | 
						|
											camera.position.z = 35;
							 | 
						|
								
							 | 
						|
											const ambientLight = new THREE.AmbientLight( 0x000000 );
							 | 
						|
											scene.add( ambientLight );
							 | 
						|
								
							 | 
						|
											const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
							 | 
						|
											light1.position.set( 0, 200, 0 );
							 | 
						|
											scene.add( light1 );
							 | 
						|
								
							 | 
						|
											const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
							 | 
						|
											light2.position.set( 100, 200, 100 );
							 | 
						|
											scene.add( light2 );
							 | 
						|
								
							 | 
						|
											const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
							 | 
						|
											light3.position.set( - 100, - 200, - 100 );
							 | 
						|
											scene.add( light3 );
							 | 
						|
								
							 | 
						|
											guiScene( gui, scene );
							 | 
						|
								
							 | 
						|
											const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
							 | 
						|
								
							 | 
						|
											generateVertexColors( geometry );
							 | 
						|
								
							 | 
						|
											const mesh = new THREE.Mesh( geometry );
							 | 
						|
											mesh.material = chooseFromHash( gui, mesh, geometry );
							 | 
						|
								
							 | 
						|
											scene.add( mesh );
							 | 
						|
								
							 | 
						|
											let prevFog = false;
							 | 
						|
								
							 | 
						|
											function render() {
							 | 
						|
								
							 | 
						|
												requestAnimationFrame( render );
							 | 
						|
								
							 | 
						|
												mesh.rotation.x += 0.005;
							 | 
						|
												mesh.rotation.y += 0.005;
							 | 
						|
								
							 | 
						|
												if ( prevFog !== scene.fog ) {
							 | 
						|
								
							 | 
						|
													mesh.material.needsUpdate = true;
							 | 
						|
													prevFog = scene.fog;
							 | 
						|
								
							 | 
						|
												}
							 | 
						|
								
							 | 
						|
												renderer.render( scene, camera );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											window.addEventListener( 'resize', function () {
							 | 
						|
								
							 | 
						|
												camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						|
												camera.updateProjectionMatrix();
							 | 
						|
								
							 | 
						|
												renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						|
								
							 | 
						|
											}, false );
							 | 
						|
								
							 | 
						|
											render();
							 | 
						|
								
							 | 
						|
										</script>
							 | 
						|
									</body>
							 | 
						|
								</html>
							 | 
						|
								
							 |