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							108 lines
						
					
					
						
							3.2 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="pt-br">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>Bibliotecas e Plugins</h1>
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										<p class="desc">
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											Aqui estão listadas bibliotecas e plugins para three.js desenvolvidos por terceiros. Esta
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											lista e os pacotes associados são mantidos pela comunidade e não é garantido que estejam atualizados. 
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											Se você gostaria de atualizar esta lista faça uma PR!
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										</p>
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										<h3>Física</h3>
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										<ul>
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											<li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li>
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											<li>[link:https://enable3d.io/ enable3d]</li>
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											<li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li>
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											<li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li>
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										</ul>
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										<h3>Pós-processamento</h3>
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										<p>
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											Além do oficial [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing postprocessing effects],
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											suporte para alguns efeitos e estruturas adicionais estão disponíveis por meio de bibliotecas externas.
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										</p>
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										<ul>
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											<li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li>
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										</ul>
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										<h3>Intersecção e Performance Raycast </h3>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li>
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										</ul>
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										<h3>Path Tracing</h3>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/three-gpu-pathtracer three-gpu-pathtracer]</li>
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										</ul>
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										<h3>Formatos de arquivos</h3>
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										<p>
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											Além do oficial [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders loaders],
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											suporte para alguns formatos adicionais estão disponíveis por meio de bibliotecas externas.
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										</p>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li>
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											<li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li>
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											<li>[link:https://github.com/kaisalmen/WWOBJLoader WebWorker OBJLoader]</li>
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											<li>[link:https://github.com/IFCjs/web-ifc-three IFC.js]</li>
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										</ul>
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										<h3>Geometria</h3>
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										<ul>
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											<li>[link:https://github.com/spite/THREE.MeshLine THREE.MeshLine]</li>
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										</ul>
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										<h3>Texto e Layout 3D</h3>
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										<ul>
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											<li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li>
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											<li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li>
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										</ul>
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										<h3>Sistema de partículas</h3>
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										<ul>
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											<li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li>
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										</ul>
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										<h3>Inverse Kinematics</h3>
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										<ul>
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											<li>[link:https://github.com/jsantell/THREE.IK THREE.IK]</li>
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											<li>[link:https://github.com/lo-th/fullik fullik]</li>
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											<li>[link:https://github.com/gkjohnson/closed-chain-ik-js closed-chain-ik]</li>
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										</ul>
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										<h3>IA para Games</h3>
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										<ul>
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											<li>[link:https://mugen87.github.io/yuka/ yuka]</li>
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											<li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li>
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										</ul>
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										<h3>Wrappers e Frameworks</h3>
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										<ul>
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											<li>[link:https://aframe.io/ A-Frame]</li>
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											<li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber]</li>
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											<li>[link:https://github.com/ecsyjs/ecsy-three ECSY]</li>
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											<li>[link:https://threlte.xyz/ Threlte]</li>
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										</ul>
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									</body>
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								</html>
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