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							108 lines
						
					
					
						
							3.2 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="fr">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>Librairies et Plugins ([name])</h1>
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										<p class="desc">
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											Ici sont listés des plugins et librairies développés en externe et compatibles avec three.js. Cette
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											liste et les packages associés sont maintenus par la communauté et ne sont pas forcément
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											à jour. Si vous souhaitez mettre à jour cette liste, faites une PR!
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										</p>
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										<h3>Physique</h3>
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										<ul>
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											<li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li>
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											<li>[link:https://enable3d.io/ enable3d]</li>
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											<li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li>
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											<li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li>
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										</ul>
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										<h3>Postprocessing</h3>
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										<p>
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											En plus de [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing official three.js postprocessing effects],
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											du support pour des effets et frameworks additionels sont disponibles à travers des librairies externes.
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										</p>
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										<ul>
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											<li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li>
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										</ul>
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										<h3>Intersections et Performance de Raycast</h3>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li>
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										</ul>
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										<h3>Path Tracing</h3>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/three-gpu-pathtracer three-gpu-pathtracer]</li>
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										</ul>
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										<h3>Formats de fichiers</h3>
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										<p>
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											En plus de [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders official three.js loaders],
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											du support pour des formats additionels sont disponibles à travers des librairies externes.
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										</p>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li>
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											<li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li>
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											<li>[link:https://github.com/kaisalmen/WWOBJLoader WebWorker OBJLoader]</li>
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											<li>[link:https://github.com/IFCjs/web-ifc-three IFC.js]</li>
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										</ul>
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										<h3>Géometrie</h3>
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										<ul>
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											<li>[link:https://github.com/spite/THREE.MeshLine THREE.MeshLine]</li>
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										</ul>
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										<h3>Texte 3D et Layout</h3>
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										<ul>
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											<li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li>
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											<li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li>
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										</ul>
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										<h3>Systèmes de particules</h3>
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										<ul>
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											<li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li>
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										</ul>
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										<h3>Cinématique inverse</h3>
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										<ul>
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											<li>[link:https://github.com/jsantell/THREE.IK THREE.IK]</li>
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											<li>[link:https://github.com/lo-th/fullik fullik]</li>
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											<li>[link:https://github.com/gkjohnson/closed-chain-ik-js closed-chain-ik]</li>
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										</ul>
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										<h3>Jeu IA</h3>
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										<ul>
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											<li>[link:https://mugen87.github.io/yuka/ yuka]</li>
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											<li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li>
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										</ul>
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										<h3>Wrappers et Frameworks</h3>
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										<ul>
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											<li>[link:https://aframe.io/ A-Frame]</li>
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											<li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber]</li>
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											<li>[link:https://github.com/ecsyjs/ecsy-three ECSY]</li>
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											<li>[link:https://threlte.xyz/ Threlte]</li>
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										</ul>
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									</body>
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								</html>
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