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							64 lines
						
					
					
						
							2.0 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							64 lines
						
					
					
						
							2.0 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8">
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<div>
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											<p>
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												Let's say you want to draw a line or a circle, not a wireframe [page:Mesh].
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												First we need to set up the [page:WebGLRenderer renderer], [page:Scene scene] and camera (see the Creating a scene page).
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											</p>
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											<p>Here is the code that we will use:</p>
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											<code>
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								const renderer = new THREE.WebGLRenderer();
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								renderer.setSize( window.innerWidth, window.innerHeight );
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								document.body.appendChild( renderer.domElement );
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								const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
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								camera.position.set( 0, 0, 100 );
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								camera.lookAt( 0, 0, 0 );
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								const scene = new THREE.Scene();
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											</code>
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											<p>Next thing we will do is define a material. For lines we have to use [page:LineBasicMaterial] or [page:LineDashedMaterial].</p>
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											<code>
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								//create a blue LineBasicMaterial
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								const material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
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											</code>
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											<p>
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												After material we will need a geometry with some vertices:
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											</p>
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											<code>
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								const points = [];
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								points.push( new THREE.Vector3( - 10, 0, 0 ) );
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								points.push( new THREE.Vector3( 0, 10, 0 ) );
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								points.push( new THREE.Vector3( 10, 0, 0 ) );
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								const geometry = new THREE.BufferGeometry().setFromPoints( points );
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											</code>
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											<p>Note that lines are drawn between each consecutive pair of vertices, but not between the first and last (the line is not closed.)</p>
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											<p>Now that we have points for two lines and a material, we can put them together to form a line.</p>
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											<code>
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								const line = new THREE.Line( geometry, material );
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											</code>
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											<p>All that's left is to add it to the scene and call [page:WebGLRenderer.render render].</p>
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											<code>
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								scene.add( line );
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								renderer.render( scene, camera );
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											</code>
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											<p>You should now be seeing an arrow pointing upwards, made from two blue lines.</p>
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										</div>
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									</body>
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								</html>
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