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							45 lines
						
					
					
						
							1.3 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>贴花几何体([name])</h1>
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										<p class="desc">[name] 可被用于创建贴花网格物体,以达到不同的目的,例如:为模型增加独特的细节、进行动态的视觉环境改变或覆盖接缝。</p>
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										<h2>代码示例</h2>
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										<code>
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										const geometry =  new DecalGeometry( mesh, position, orientation, size );
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										const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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										const mesh = new THREE.Mesh( geometry, material );
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										scene.add( mesh );
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										</code>
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										<h2>例子</h2>
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										<p>[example:webgl_decals WebGL / decals]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
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										<p>
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										mesh — 一个网格对象。<br />
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										position — 贴花投影器的位置。<br />
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										orientation — 贴花投影器的朝向。<br />
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										size — 贴花投影器的尺寸。
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										</p>
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										<h2>源代码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
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										</p>
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									</body>
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								</html>
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