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							136 lines
						
					
					
						
							5.9 KiB
						
					
					
				
								<!DOCTYPE html>
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										<h1>[name]</h1>
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										<p class="desc">
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										A class containing utility functions for [page:BufferGeometry BufferGeometry] instances.
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										<h2>Methods</h2>
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										<h3>[method:Object computeMikkTSpaceTangents]( [param:BufferGeometry geometry], [param:Object MikkTSpace], [param:Boolean negateSign] = true )</h3>
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										<ul>
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											<li>geometry -- Instance of [page:BufferGeometry].</li>
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											<li>MikkTSpace -- Instance of <i>examples/jsm/libs/mikktspace.module.js</i>, or <i>mikktspace</i> npm package. Await <i>MikkTSpace.ready</i> before use.
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											<li>negateSign -- Whether to negate the sign component (.w) of each tangent. Required for normal map conventions in some formats, including glTF.</li>
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										</ul>
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										<p>
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										Computes vertex tangents using the [link:http://www.mikktspace.com/ MikkTSpace] algorithm.
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										MikkTSpace generates the same tangents consistently, and is used in most modelling tools and
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										normal map bakers. Use MikkTSpace for materials with normal maps, because inconsistent
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										tangents may lead to subtle visual issues in the normal map, particularly around mirrored
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										UV seams.
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										</p>
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										<p>
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										In comparison to this method, [page:BufferGeometry.computeTangents] (a
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										custom algorithm) generates tangents that probably will not match the tangents
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										in other software. The custom algorithm is sufficient for general use with a
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										[page:ShaderMaterial], and may be faster than MikkTSpace.
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										Returns the original [page:BufferGeometry]. Indexed geometries will be de-indexed.
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										Requires position, normal, and uv attributes.
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										</p>
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										<h3>[method:Object computeMorphedAttributes]( [param:Mesh | Line | Points object] )</h3>
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										object -- Instance of [page:Mesh Mesh] | [page:Line Line] | [page:Points Points].<br /><br />
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										Returns the current attributes (Position and Normal) of a morphed/skinned [page:Object3D Object3D] whose geometry is a
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										[page:BufferGeometry BufferGeometry], together with the original ones: An Object with 4 properties:
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										`positionAttribute`, `normalAttribute`, `morphedPositionAttribute` and `morphedNormalAttribute`.
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										Helpful for Raytracing or Decals (i.e. a [page:DecalGeometry DecalGeometry] applied to a morphed Object
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										with a [page:BufferGeometry BufferGeometry] will use the original BufferGeometry, not the morphed/skinned one,
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										generating an incorrect result.
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										Using this function to create a shadow Object3D the DecalGeometry can be correctly generated).
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										</p>
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										<h3>[method:Number estimateBytesUsed]( [param:BufferGeometry geometry] )</h3>
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										<p>
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										geometry -- Instance of [page:BufferGeometry BufferGeometry] to estimate the memory use of.<br /><br />
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										Returns the amount of bytes used by all attributes to represent the geometry.
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										</p>
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										<h3>[method:InterleavedBufferAttribute interleaveAttributes]( [param:Array attributes] )</h3>
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										<p>
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										attributes -- Array of [page:BufferAttribute BufferAttribute] instances.<br /><br />
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										Interleaves a set of attributes and returns a new array of corresponding attributes that share
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										a single InterleavedBuffer instance. All attributes must have compatible types. If merge does not
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										succeed, the method returns null.
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										</p>
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										<h3>[method:BufferAttribute mergeBufferAttributes]( [param:Array attributes] )</h3>
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										<p>
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										attributes -- Array of [page:BufferAttribute BufferAttribute] instances.<br /><br />
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										Merges a set of attributes into a single instance. All attributes must have compatible properties
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										and types, and [page:InterleavedBufferAttribute InterleavedBufferAttributes] are not supported. If merge does not succeed, the method
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										returns null.
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										</p>
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										<h3>[method:BufferGeometry mergeBufferGeometries]( [param:Array geometries], [param:Boolean useGroups] )</h3>
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										<p>
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										geometries -- Array of [page:BufferGeometry BufferGeometry] instances.<br />
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										useGroups -- Whether groups should be generated for the merged geometry or not.<br /><br />
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										Merges a set of geometries into a single instance. All geometries must have compatible attributes.
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										If merge does not succeed, the method returns null.
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										</p>
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										<h3>[method:BufferGeometry mergeGroups]( [param:BufferGeometry geometry] )</h3>
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										<p>
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										geometry -- Instance of [page:BufferGeometry BufferGeometry] to merge the groups of.<br /><br />
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										Merges the [page:BufferGeometry.groups groups] for the given geometry.
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										<h3>[method:BufferGeometry mergeVertices]( [param:BufferGeometry geometry], [param:Number tolerance] )</h3>
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										<p>
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										geometry -- Instance of [page:BufferGeometry BufferGeometry] to merge the vertices of.<br />
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										tolerance -- The maximum allowable difference between vertex attributes to merge. Defaults to 1e-4.<br /><br />
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										Returns a new [page:BufferGeometry BufferGeometry] with vertices for which all similar vertex attributes
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										(within tolerance) are merged.
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										</p>
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										<h3>[method:BufferGeometry toCreasedNormals]( [param:BufferGeometry geometry], [param:Number creaseAngle] )</h3>
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										<p>
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										geometry -- The input geometry. <br />
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										creaseAngle -- The crease angle. <br /><br />
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										Creates a new, non-indexed geometry with smooth normals everywhere except faces that meet at an angle greater than the crease angle.
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										<h3>[method:BufferGeometry toTrianglesDrawMode]( [param:BufferGeometry geometry], [param:TrianglesDrawMode drawMode] )</h3>
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										<p>
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										geometry -- Instance of [page:BufferGeometry BufferGeometry].<br />
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										drawMode -- The draw mode of the given geometry. Valid inputs are `THREE.TriangleStripDrawMode` and `THREE.TriangleFanDrawMode`.<br /><br />
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										Returns a new indexed geometry based on `THREE.TrianglesDrawMode` draw mode. This mode corresponds to the `gl.TRIANGLES` WebGL primitive.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/BufferGeometryUtils.js examples/jsm/utils/BufferGeometryUtils.js]
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										</p>
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