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							108 lines
						
					
					
						
							3.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc">A loader for loading a `.obj` resource.<br />
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										The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
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										that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
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										each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
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										vertices, and texture vertices.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										// instantiate a loader
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										const loader = new OBJLoader();
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										// load a resource
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										loader.load(
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											// resource URL
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											'models/monster.obj',
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											// called when resource is loaded
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											function ( object ) {
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												scene.add( object );
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											},
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											// called when loading is in progresses
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											function ( xhr ) {
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												console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
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											},
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											// called when loading has errors
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											function ( error ) {
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												console.log( 'An error happened' );
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											}
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										);
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										</code>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_loader_obj]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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										</p>
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										<p>
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — A string containing the path/URL of the `.obj` file.<br />
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										[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
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										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
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										</p>
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										<p>
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										Begin loading from url and call onLoad with the parsed response content.
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										</p>
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										<h3>[method:Object3D parse]( [param:String text] )</h3>
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										<p>
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										[page:String text] — The textual `obj` structure to parse.
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										</p>
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										<p>
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										Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
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										All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
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										If an `obj` object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
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										</p>
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										<h3>[method:this setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
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										<p>
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										[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
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										</p>
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										<p>
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										Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]
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										</p>
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									</body>
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								</html>
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