You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							45 lines
						
					
					
						
							1.3 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							45 lines
						
					
					
						
							1.3 KiB
						
					
					
				
								<!DOCTYPE html>
							 | 
						|
								<html lang="en">
							 | 
						|
									<head>
							 | 
						|
										<meta charset="utf-8" />
							 | 
						|
										<base href="../../../" />
							 | 
						|
										<script src="page.js"></script>
							 | 
						|
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						|
									</head>
							 | 
						|
									<body>
							 | 
						|
								
							 | 
						|
										<h1>[name]</h1>
							 | 
						|
								
							 | 
						|
										<p class="desc">
							 | 
						|
											Utility class for creating instances of [page:LightProbe].
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Examples</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
											[example:webgl_lightprobe WebGL / light probe ]<br />
							 | 
						|
											[example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Static Methods</h2>
							 | 
						|
								
							 | 
						|
										<h3>[method:LightProbe fromCubeTexture] ( [param:CubeTexture cubeTexture] )</h3>
							 | 
						|
										<p>
							 | 
						|
											Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h3>[method:LightProbe fromCubeRenderTarget] ( [param:WebGLRenderer renderer], [param:WebGLCubeRenderTarget cubeRenderTarget] )</h3>
							 | 
						|
										<p>
							 | 
						|
											Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
							 | 
						|
										</p>
							 | 
						|
										<p>
							 | 
						|
											The [page:Texture.format format] of the cube render target must be set to `RGBA`.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Source</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lights/LightProbeGenerator.js examples/jsm/lights/LightProbeGenerator.js]
							 | 
						|
										</p>
							 | 
						|
									</body>
							 | 
						|
								</html>
							 | 
						|
								
							 |