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							317 lines
						
					
					
						
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							317 lines
						
					
					
						
							8.8 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">
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										Orbit controls allow the camera to orbit around a target.<br>
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										To use this, as with all files in the /examples directory, you will have to
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										include the file separately in your HTML.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const renderer = new THREE.WebGLRenderer();
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										renderer.setSize( window.innerWidth, window.innerHeight );
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										document.body.appendChild( renderer.domElement );
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										const scene = new THREE.Scene();
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										const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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										const controls = new OrbitControls( camera, renderer.domElement );
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										//controls.update() must be called after any manual changes to the camera's transform
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										camera.position.set( 0, 20, 100 );
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										controls.update();
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										function animate() {
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											requestAnimationFrame( animate );
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											// required if controls.enableDamping or controls.autoRotate are set to true
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											controls.update();
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											renderer.render( scene, camera );
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										}
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										</code>
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										<h2>Examples</h2>
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										<p>[example:misc_controls_orbit misc / controls / orbit ]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
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										<p>
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											[page:Camera object]: (required) The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.<br><br>
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											[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
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										</p>
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										<h2>Events</h2>
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										<h3>change</h3>
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										<p>
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											Fires when the camera has been transformed by the controls.
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										</p>
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										<h3>start</h3>
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										<p>
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											Fires when an interaction was initiated.
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										</p>
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										<h3>end</h3>
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										<p>
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											Fires when an interaction has finished.
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Boolean autoRotate]</h3>
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										<p>
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											Set to true to automatically rotate around the target.<br> Note that if this is enabled, you must call [page:.update]
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											() in your animation loop.
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										</p>
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										<h3>[property:Float autoRotateSpeed]</h3>
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										<p>
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											How fast to rotate around the target if [page:.autoRotate] is true. Default is 2.0, which equates to 30 seconds
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											per orbit at 60fps.<br> Note that if [page:.autoRotate] is enabled, you must call [page:.update]
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											() in your animation loop.
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										</p>
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										<h3>
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											[property:Float dampingFactor]</h3>
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										<p>
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											The damping inertia used if [page:.enableDamping] is set to `true`. Default is `0.05`.<br> Note that for this to work, you must
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											call [page:.update] () in your animation loop.
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										</p>
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										<h3>[property:HTMLDOMElement domElement]</h3>
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										<p>
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											The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
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											not set up new event listeners.
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										</p>
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										<h3>[property:Boolean enabled]</h3>
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										<p>
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											When set to `false`, the controls will not respond to user input. Default is `true`.
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										</p>
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										<h3>[property:Boolean enableDamping]</h3>
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										<p>
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											Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls. Default is false.<br>
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											Note that if this is enabled, you must call [page:.update] () in your animation loop.
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										</p>
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										<h3>[property:Boolean enablePan]</h3>
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										<p>
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											Enable or disable camera panning. Default is true.
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										</p>
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										<h3>[property:Boolean enableRotate]</h3>
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										<p>
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											Enable or disable horizontal and vertical rotation of the camera. Default is true.<br>
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											Note that it is possible to disable a single axis by setting the min and max of the
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											[page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] to the same value,
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											which will cause the vertical or horizontal rotation to be fixed at that value.
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										</p>
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										<h3>[property:Boolean enableZoom]</h3>
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										<p>
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											Enable or disable zooming (dollying) of the camera.
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										</p>
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										<h3>[property:Float keyPanSpeed]</h3>
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										<p>
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											How fast to pan the camera when the keyboard is used. Default is 7.0 pixels per keypress.
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										</p>
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										<h3>[property:Object keys]</h3>
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										<p>
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											This object contains references to the keycodes for controlling camera panning. Default is the 4 arrow keys.
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											<code>
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								controls.keys = {
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									LEFT: 'ArrowLeft', //left arrow
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									UP: 'ArrowUp', // up arrow
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									RIGHT: 'ArrowRight', // right arrow
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									BOTTOM: 'ArrowDown' // down arrow
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								}
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											 </code> See [link:https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code KeyboardEvent.code] for a full list of keycodes.
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										</p>
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										<h3>[property:Float maxAzimuthAngle]</h3>
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										<p>
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											How far you can orbit horizontally, upper limit. If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ). Default is Infinity.
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										</p>
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										<h3>[property:Float maxDistance]</h3>
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										<p>
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											How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
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										</p>
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										<h3>[property:Float maxPolarAngle]</h3>
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										<p>
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											How far you can orbit vertically, upper limit. Range is 0 to Math.PI radians, and default is Math.PI.
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										</p>
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										<h3>[property:Float maxZoom]</h3>
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										<p>
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											How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
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										</p>
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										<h3>[property:Float minAzimuthAngle]</h3>
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										<p>
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											How far you can orbit horizontally, lower limit. If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ). Default is Infinity.
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										</p>
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										<h3>[property:Float minDistance]</h3>
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										<p>
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											 How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
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										</p>
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										<h3>[property:Float minPolarAngle]</h3>
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										<p>
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											How far you can orbit vertically, lower limit. Range is 0 to Math.PI radians, and default is 0.
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										</p>
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										<h3>[property:Float minZoom]</h3>
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										<p>
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											How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
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										</p>
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										<h3>
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											[property:Object mouseButtons]</h3>
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										<p>
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											This object contains references to the mouse actions used by the controls.
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											<code>
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								controls.mouseButtons = {
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									LEFT: THREE.MOUSE.ROTATE,
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									MIDDLE: THREE.MOUSE.DOLLY,
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									RIGHT: THREE.MOUSE.PAN
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								}
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											</code>
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										</p>
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										<h3>[property:Camera object]</h3>
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										<p>
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											The camera being controlled.
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										</p>
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										<h3>[property:Float panSpeed]</h3>
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										<p>
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											Speed of panning. Default is 1.
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										</p>
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										<h3>[property:Vector3 position0]</h3>
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										<p>
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											Used internally by the [page:.saveState] and [page:.reset] methods.
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										</p>
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										<h3>[property:Float rotateSpeed]</h3>
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										<p>
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											Speed of rotation. Default is 1.
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										</p>
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										<h3>[property:Boolean screenSpacePanning]</h3>
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										<p>
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										Defines how the camera's position is translated when panning. If true, the camera pans in screen space.
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										Otherwise, the camera pans in the plane orthogonal to the camera's up direction.
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										Default is true for OrbitControls; false for MapControls.
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										</p>
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										<h3>[property:Vector3 target0]</h3>
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										<p>
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											Used internally by the [page:.saveState] and [page:.reset] methods.
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										</p>
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										<h3>[property:Vector3 target]</h3>
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										<p>
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											The focus point of the controls, the [page:.object] orbits around this. It can be updated manually at any point to change
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											the focus of the controls.
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										</p>
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										<h3>[property:Object touches]</h3>
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										<p>
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											This object contains references to the touch actions used by the controls.
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											<code>
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								controls.touches = {
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									ONE: THREE.TOUCH.ROTATE,
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									TWO: THREE.TOUCH.DOLLY_PAN
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								}
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											</code>
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										</p>
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										<h3>[property:Float zoom0]</h3>
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										<p>
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											Used internally by the [page:.saveState] and [page:.reset] methods.
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										</p>
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										<h3>[property:Float zoomSpeed]</h3>
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										<p>
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											Speed of zooming / dollying. Default is 1.
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:undefined dispose] ()</h3>
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										<p>
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											Remove all the event listeners.
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										</p>
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										<h3>[method:radians getAzimuthalAngle] ()</h3>
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										<p>
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											Get the current horizontal rotation, in radians.
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										</p>
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										<h3>[method:radians getPolarAngle] ()</h3>
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										<p>
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											Get the current vertical rotation, in radians.
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										</p>
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										<h3>[method:Float getDistance] ()</h3>
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										<p>
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											Returns the distance from the camera to the target.
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										</p>
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										<h3>[method:undefined listenToKeyEvents] ( [param:HTMLDOMElement domElement] )</h3>
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										<p>
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											Adds key event listeners to the given DOM element. `window` is a recommended argument for using this method.
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										</p>
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										<h3>[method:undefined reset] ()</h3>
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										<p>
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											Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
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										</p>
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										<h3>[method:undefined saveState] ()</h3>
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										<p>
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											Save the current state of the controls. This can later be recovered with [page:.reset].
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										</p>
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										<h3>[method:Boolean update] ()</h3>
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										<p>
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											Update the controls. Must be called after any manual changes to the camera's transform,
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											or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/OrbitControls.js examples/jsm/controls/OrbitControls.js]
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										</p>
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									</body>
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								</html>
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