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							281 lines
						
					
					
						
							8.7 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:EventDispatcher] →
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										<h1>[name]</h1>
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										<p class="desc">
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										Arcball controls allow the camera to be controlled by a virtual trackball with full touch support and advanced navigation functionality. <br>
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										Cursor/finger positions and movements are mapped over a virtual trackball surface
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										represented by a gizmo and mapped in intuitive and consistent camera movements.
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										Dragging cursor/fingers will cause camera to orbit around the center of the trackball in a conservative way (returning to the starting point
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										will make the camera to return to its starting orientation).<br><br>
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										In addition to supporting pan, zoom and pinch gestures, Arcball controls provide <i>focus</i> functionality with a double click/tap for
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										intuitively moving the object's point of interest in the center of the virtual trackball.
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										Focus allows a much better inspection and navigation in complex environment.
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										Moreover Arcball controls allow FOV manipulation (in a vertigo-style method) and z-rotation.
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										Saving and restoring of Camera State is supported also through clipboard
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										(use ctrl+c and ctrl+v shortcuts for copy and paste the state).<br><br>
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										Unlike [page:OrbitControls] and [page:TrackballControls], [name] doesn't require [page:.update] to be called externally in an animation loop when animations
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										are on.<br><br>
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										To use this, as with all files in the /examples directory, you will have to
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										include the file separately in your HTML.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const renderer = new THREE.WebGLRenderer();
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										renderer.setSize( window.innerWidth, window.innerHeight );
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										document.body.appendChild( renderer.domElement );
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										const scene = new THREE.Scene();
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										const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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										const controls = new ArcballControls( camera, renderer.domElement, scene );
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										controls.addEventListener( 'change', function () {
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											renderer.render( scene, camera );
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										} );
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										//controls.update() must be called after any manual changes to the camera's transform
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										camera.position.set( 0, 20, 100 );
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										controls.update();
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										</code>
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										<h2>Examples</h2>
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										<p>[example:misc_controls_arcball misc / controls / arcball ]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement], [param:Scene scene] )</h3>
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										<p>
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											[page:Camera camera]: (required) The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.<br><br>
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											[page:HTMLDOMElement domElement]: The HTML element used for event listeners.<br><br>
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											[page:Scene scene]: The scene rendered by the camera. If not given, gizmos cannot be shown.
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										</p>
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										<h2>Events</h2>
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										<h3>change</h3>
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										<p>
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											Fires when the camera has been transformed by the controls.
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										</p>
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										<h3>start</h3>
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										<p>
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											Fires when an interaction was initiated.
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										</p>
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										<h3>end</h3>
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										<p>
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											Fires when an interaction has finished.
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Boolean adjustNearFar]</h3>
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										<p>
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											If true, camera's near and far values will be adjusted every time zoom is performed trying to mantain the same visible portion
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											given by initial near and far values ( [page:PerspectiveCamera] only ).
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											Default is false.
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										</p>
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										<h3>[property:Camera camera]</h3>
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										<p>
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											The camera being controlled.
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										</p>
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										<h3>[property:Boolean cursorZoom]</h3>
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										<p>
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											Set to true to make zoom become cursor centered.
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										</p>
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										<h3>
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											[property:Float dampingFactor]</h3>
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										<p>
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											The damping inertia used if [page:.enableAnimations] is set to true.
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										</p>
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										<h3>[property:HTMLDOMElement domElement]</h3>
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										<p>
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											The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
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											not set up new event listeners.
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										</p>
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										<h3>[property:Boolean enabled]</h3>
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										<p>
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											When set to `false`, the controls will not respond to user input. Default is `true`.
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										</p>
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										<h3>[property:Boolean enableAnimations]</h3>
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										<p>
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											Set to true to enable animations for rotation (damping) and focus operation. Default is true.
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										</p>
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										<h3>[property:Boolean enableGrid]</h3>
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										<p>
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											When set to true, a grid will appear when panning operation is being performed (desktop interaction only). Default is false.
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										</p>
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										<h3>[property:Boolean enablePan]</h3>
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										<p>
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											Enable or disable camera panning. Default is true.
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										</p>
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										<h3>[property:Boolean enableRotate]</h3>
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										<p>
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											Enable or disable camera rotation. Default is true.
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										</p>
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										<h3>[property:Boolean enableZoom]</h3>
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										<p>
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											Enable or disable zooming of the camera.
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										</p>
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										<h3>[property:Float focusAnimationTime]</h3>
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										<p>
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											Duration time of focus animation.
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										</p>
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										<h3>[property:Float maxDistance]</h3>
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										<p>
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											How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
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										</p>
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										<h3>[property:Float maxZoom]</h3>
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										<p>
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											How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
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										</p>
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										<h3>[property:Float minDistance]</h3>
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										<p>
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											 How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
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										</p>
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										<h3>[property:Float minZoom]</h3>
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										<p>
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											How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
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										</p>
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										<h3>[property:Float scaleFactor]</h3>
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										<p>
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											The scaling factor used when performing zoom operation.
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										</p>
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										<h3>[property:Scene scene]</h3>
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										<p>
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											The scene rendered by the camera.
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										</p>
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										<h3>[property:Float wMax]</h3>
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										<p>
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											Maximum angular velocity allowed on rotation animation start.
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										</p>
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										<h3>[property:Float radiusFactor]</h3>
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										<p>
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											The size of the gizmo relative to the screen width and height. Default is 0.67.
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:undefined activateGizmos] ( [param:Boolean isActive] )</h3>
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										<p>
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											Make gizmos more or less visible.
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										</p>
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										<h3>[method:undefined copyState] ()</h3>
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										<p>
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											Copy the current state to clipboard (as a readable JSON text).
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										</p>
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										<h3>[method:undefined dispose] ()</h3>
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										<p>
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											Remove all the event listeners, cancel any pending animation and clean the scene from gizmos and grid.
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										</p>
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										<h3>[method:undefined pasteState] ()</h3>
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										<p>
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											Set the controls state from the clipboard, assumes that the clipboard stores a JSON text as saved from [page:.copyState].
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										</p>
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										<h3>[method:undefined reset] ()</h3>
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										<p>
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											Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
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										</p>
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										<h3>[method:undefined saveState] ()</h3>
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										<p>
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											Save the current state of the controls. This can later be recovered with [page:.reset].
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										</p>
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										<h3>[method:undefined setCamera] ( [param:Camera camera] )</h3>
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										<p>
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											Set the camera to be controlled. Must be called in order to set a new camera to be controlled.
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										</p>
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										<h3>[method:undefined setGizmosVisible] ( [param:Boolean value] )</h3>
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										<p>
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											Set the visible property of gizmos.
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										</p>
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										<h3>[method:undefined setTbRadius] ( [param:Float value] )</h3>
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										<p>
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											Update the `radiusFactor` value, redraw the gizmo and send a `changeEvent` to visualise the changes.
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										</p>
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										<h3>[method:Boolean setMouseAction] ( [param:String operation], mouse, key )</h3>
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										<p>
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											Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one.<br><br>
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											Operations can be specified as 'ROTATE', 'PAN', 'FOV' or 'ZOOM'.<br>
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											Mouse inputs can be specified as mouse buttons 0, 1 and 2 or 'WHEEL' for wheel notches.<br>
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											Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
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										</p>
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										<h3>[method:Boolean unsetMouseAction] ( mouse, key )</h3>
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										<p>
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											Removes a mouse action by specifying its mouse/key combination.<br><br>
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											Mouse inputs can be specified as mouse buttons 0, 1 and 2 or 'WHEEL' for wheel notches.<br>
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											Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
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										</p>
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										<h3>[method:undefined update] ()</h3>
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										<p>
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											Update the controls. Must be called after any manual changes to the camera's transform.
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										</p>
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										<h3>[method:Raycaster getRaycaster] ()</h3>
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										<p>
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											Returns the [page:Raycaster] object that is used for user interaction. This object is shared between all instances of
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											ArcballControls. If you set the [page:Object3D.layers .layers] property of the [name], you will also want to
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											set the [page:Raycaster.layers .layers] property on the [page:Raycaster] with a matching value, or else the [name]
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											won't work as expected.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/ArcballControls.js examples/jsm/controls/ArcballControls.js]
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										</p>
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									</body>
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								</html>
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