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							60 lines
						
					
					
						
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							60 lines
						
					
					
						
							1.5 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">
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											Represents the data source of a texture.
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Any data] )</h3>
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										<p>
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											[page:Any data] -- The data definition of a texture. Default is *null*.
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Any data]</h3>
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										<p>
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										The actual data of a texture. The type of this property depends on the texture that uses this instance.
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										</p>
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										<h3>[property:Boolean needsUpdate]</h3>
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										<p>
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										Set this to *true* to trigger a data upload to the GPU next time the source is used.
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										</p>
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										<h3>[property:String uuid]</h3>
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										<p>
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										[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
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										This gets automatically assigned, so this shouldn't be edited.
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										</p>
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										<h3>[property:Integer version]</h3>
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										<p>
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										This starts at *0* and counts how many times [page:Source.needsUpdate .needsUpdate] is set to *true*.
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:Object toJSON]( [param:Object meta] )</h3>
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										<p>
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										meta -- optional object containing metadata.<br />
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										Convert the data source to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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