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							70 lines
						
					
					
						
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							70 lines
						
					
					
						
							1.7 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Texture] →
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										<h1>立方纹理([name])</h1>
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										<p class="desc">创建一个由6张图片所组成的纹理对象。</p>
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										<h2>代码示例</h2>
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										<code>
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										const loader = new THREE.CubeTextureLoader();
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										loader.setPath( 'textures/cube/pisa/' );
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										const textureCube = loader.load( [
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											'px.png', 'nx.png',
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											'py.png', 'ny.png',
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											'pz.png', 'nz.png'
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										] );
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										const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
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										</code>
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										<h2>构造函数</h2>
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										<h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
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										<p>
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										CubeTexture(立方贴图)的功能以及用法几乎和[page:Texture]是相同的。区别在于,CubeTexture中的图像是6个单独的图像所组成的数组,
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										纹理映射选项为[page:Textures THREE.CubeReflectionMapping](默认值)或[page:Textures THREE.CubeRefractionMapping]。
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										</p>
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										<h2>属性</h2>
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										<p>
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										See the base [page:Texture Texture] class for common properties.
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										</p>
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										<h3>[property:Boolean flipY]</h3>
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										<p>
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										If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
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										</p>
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										<h3>[property:Boolean isCubeTexture]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h2>方法</h2>
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										<p>
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										See the base [page:Texture Texture] class for common methods.
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										</p>
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										<h2>源代码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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