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							58 lines
						
					
					
						
							1.2 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							58 lines
						
					
					
						
							1.2 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>骨骼([name])</h1>
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										<p class="desc">
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											骨骼是[page:Skeleton](骨架)的一部分。骨架是由[page:SkinnedMesh](蒙皮网格)依次来使用的。
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											骨骼几乎和空白[page:Object3D]相同。
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const root = new THREE.Bone();
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										const child = new THREE.Bone();
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										root.add( child );
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										child.position.y = 5;
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										</code>
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										<h2>构造器</h2>
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										<h3>[name]( )</h3>
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										<p>
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										创建一个新的[name].
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										</p>
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										<h2>属性</h2>
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										<p>共有属性请参见其基类[page:Object3D]。</p>
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										<h3>[property:Boolean isBone]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:String type]</h3>
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										<p>设置为“Bone”,这可以用于在一个场景中找到所有的Bones。</p>
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										<h2>方法</h2>
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										<p>共有方法请参见其基类[page:Object3D]。</p>
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										<h2>源代码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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