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							68 lines
						
					
					
						
							1.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Line] → [page:LineSegments] →
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										<h1>[name]</h1>
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										<p class="desc">
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										用来模拟骨骼 [page:Skeleton Skeleton] 的辅助对象.
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										该辅助对象使用 [page:LineBasicMaterial LineBasicMaterial] 材质.
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const helper = new THREE.SkeletonHelper( skinnedMesh );
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										scene.add( helper );
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										</code>
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										<h2>例子</h2>
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										<p>
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											[example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]<br />
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											[example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]<br />
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											[example:webgl_loader_bvh WebGL / loader / bvh ]
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										</p>
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										<h2>构造函数</h2>
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										<h3>[name]( [param:Object3D object] )</h3>
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										<p>
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										object -- Usually an instance of [page:SkinnedMesh]. However, any instance of [page:Object3D] can be used if it represents
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										a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).
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										</p>
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										<h2>属性</h2>
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										<h3>[property:Array bones]</h3>
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										<p>
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										辅助对象使用 [page:Line Lines] 渲染的骨数组.
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										</p>
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										<h3>[property:Boolean isSkeletonHelper]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:Object3D root]</h3>
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										<p>
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										构造函数传入的对象.
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										</p>
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										<h2>源码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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