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							77 lines
						
					
					
						
							2.4 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Line] → [page:LineSegments] →
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										<h1>[name]</h1>
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										<p class="desc">
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											用于图形化地展示对象世界轴心对齐的包围盒的辅助对象。The actual bounding box is handled with [page:Box3], this is just a visual helper for debugging.
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											It can be automatically resized with the [page:BoxHelper.update] method when the object it's created from is transformed.
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											注意:要想能正常运行,目标对象必须包含 [page:BufferGeometry] ,
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											所以当目标对象是精灵 [page:Sprite Sprites] 时将不能正常运行.
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const sphere = new THREE.SphereGeometry();
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										const object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
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										const box = new THREE.BoxHelper( object, 0xffff00 );
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										scene.add( box );
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										</code>
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										<h2>例子</h2>
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										<p>
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											[example:webgl_helpers WebGL / helpers]<br/>
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											[example:webgl_loader_nrrd WebGL / loader / nrrd]<br/>
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											[example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]
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										</p>
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										<h2>构造函数</h2>
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										<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
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										<p>
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										[page:Object3D object]  -- (可选的) 被展示世界轴心对齐的包围盒的对象.<br />
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										[page:Color color] --  (可选的) 线框盒子的16进制颜色值. 默认为 0xffff00.<br /><br />
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										创建一个新的线框盒子包围指定的对象. 内部使用 [page:Box3.setFromObject]
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										方法来计算尺寸. 注意:此线框盒子将包围对象的所有子对象.
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										</p>
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										<h2>属性</h2>
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										<p>请到基类 [page:LineSegments] 页面查看公共属性.</p>
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										<h2>方法</h2>
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										<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
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										<h3>[method:undefined update]()</h3>
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										<p>
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											更新辅助对象的几何体,与目标对象尺寸
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											保持一致, 包围目标对象所有子对象. 请查看 [page:Box3.setFromObject].
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										</p>
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										<h3>[method:this setFromObject]( [param:Object3D object] )</h3>
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										<p>
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											[page:Object3D object] - 用于创建辅助对象的目标 [page:Object3D] 对象.<br /><br />
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											更新指定对象的线框盒子.
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										</p>
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										<h2>源码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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