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							64 lines
						
					
					
						
							1.7 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>自定义混合方程常量(Custom Blending Equation Constants)</h1>
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										<p>
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											这个常量可以用于所有的材质类型。首先将材质的混合模式设置为THREE.CustomBlending,然后设置所需要的混合方程、源因子和目标因子。
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
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										material.blending = THREE.CustomBlending;
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										material.blendEquation = THREE.AddEquation; //default
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										material.blendSrc = THREE.SrcAlphaFactor; //default
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										material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
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										</code>
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										<h2>例子</h2>
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										<p>[example:webgl_materials_blending_custom materials / blending / custom ]</p>
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										<h2>混合方程</h2>
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										<code>
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										THREE.AddEquation
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										THREE.SubtractEquation
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										THREE.ReverseSubtractEquation
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										THREE.MinEquation
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										THREE.MaxEquation
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										</code>
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										<h2>源因子</h2>
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										<code>
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										THREE.ZeroFactor
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										THREE.OneFactor
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										THREE.SrcColorFactor
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										THREE.OneMinusSrcColorFactor
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										THREE.SrcAlphaFactor
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										THREE.OneMinusSrcAlphaFactor
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										THREE.DstAlphaFactor
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										THREE.OneMinusDstAlphaFactor
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										THREE.DstColorFactor
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										THREE.OneMinusDstColorFactor
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										THREE.SrcAlphaSaturateFactor
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										</code>
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										<h2>目标因子</h2>
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										<p>
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											所有的源因子的值,在目标因子中都是有效的。除了:<code>THREE.SrcAlphaSaturateFactor</code>
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										</p>
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										<h2>源代码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
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										</p>
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									</body>
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								</html>
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