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							54 lines
						
					
					
						
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							54 lines
						
					
					
						
							1.4 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Camera] → [page:PerspectiveCamera] →
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										<h1>摄像机阵列([name])</h1>
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										<p class="desc">
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											[name] 用于更加高效地使用一组已经预定义的摄像机来渲染一个场景。这将能够更好地提升VR场景的渲染性能。<br />
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											一个 [name] 的实例中总是包含着一组子摄像机,应当为每一个子摄像机定义*viewport*(视口)这个属性,这一属性决定了由该子摄像机所渲染的视口区域的大小。
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										</p>
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										<h2>例子</h2>
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										<p>[example:webgl_camera_array camera / array ]</p>
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										<h2>构造函数</h2>
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										<h3>[name]( [param:Array array] )</h3>
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										<p>
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											一个包含多个摄像机的数组。
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										</p>
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										<h2>属性</h2>
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										<p>共有属性请参见其基类[page:PerspectiveCamera]。</p>
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										<h3>[property:Array cameras]</h3>
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										<p>
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											摄像机数组。
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										</p>
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										<h3>[property:Boolean isArrayCamera]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h2>方法</h2>
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										<p>共有方法请参见其基类[page:PerspectiveCamera]。</p>
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										<h2>源码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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