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							65 lines
						
					
					
						
							1.6 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							65 lines
						
					
					
						
							1.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="ko">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Curve] →
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										<h1>[name]</h1>
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										<p class="desc">
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										연속된 점들로부터 매끄러운 2d 곡선을 만듭니다. 내부적으로 [page:Interpolations.CatmullRom]을 사용해 곡선을 만듭니다.
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										</p>
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										<h2>코드 예제</h2>
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										<code>
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										// Create a sine-like wave
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										const curve = new THREE.SplineCurve( [
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											new THREE.Vector2( -10, 0 ),
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											new THREE.Vector2( -5, 5 ),
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											new THREE.Vector2( 0, 0 ),
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											new THREE.Vector2( 5, -5 ),
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											new THREE.Vector2( 10, 0 )
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										] );
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										const points = curve.getPoints( 50 );
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										const geometry = new THREE.BufferGeometry().setFromPoints( points );
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										const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
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										// Create the final object to add to the scene
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										const splineObject = new THREE.Line( geometry, material );
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										</code>
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										<h2>생성자</h2>
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										<h3>[name]( [param:Array points] )</h3>
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										<p>points – [page:Vector2] 배열의 점으로 곡선을 정의합니다.</p>
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										<h2>프로퍼티</h2>
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										<p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
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										<h3>[property:Array points]</h3>
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										<p>곡선을 정의하는 [page:Vector2] 점들의 배열입니다.</p>
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										<h2>메서드</h2>
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										<p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
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										<h2>소스코드</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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