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							138 lines
						
					
					
						
							4.1 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							138 lines
						
					
					
						
							4.1 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="it">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Audio] →
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										<h1>[name]</h1>
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										<p class="desc">
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								      Crea un oggetto audio posizionale.<br /><br />
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								      Utilizza le [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API API Web Audio].
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										</p>
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										<h2>Codice di Esempio</h2>
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										<code>
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										// crea un AudioListener e lo aggiunge alla camera
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										const listener = new THREE.AudioListener();
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										camera.add( listener );
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										// crea l'oggetto PositionalAudio (passandogli il listener)
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										const sound = new THREE.PositionalAudio( listener );
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										// carica un suono e lo imposta come buffer dell'oggetto PositionalAudio
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										const audioLoader = new THREE.AudioLoader();
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										audioLoader.load( 'sounds/song.ogg', function( buffer ) {
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											sound.setBuffer( buffer );
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											sound.setRefDistance( 20 );
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											sound.play();
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										});
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										// crea un oggetto da cui riprodurre il suono
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										const sphere = new THREE.SphereGeometry( 20, 32, 16 );
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										const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
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										const mesh = new THREE.Mesh( sphere, material );
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										scene.add( mesh );
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										// infine aggiunge il suono alla mesh
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										mesh.add( sound );
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										</code>
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										<h2>Esempi</h2>
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										<p>
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											[example:webaudio_orientation webaudio / orientation ]<br />
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											[example:webaudio_sandbox webaudio / sandbox ]<br />
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											[example:webaudio_timing webaudio / timing ]
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										</p>
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										<h2>Costruttore</h2>
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										<h3>[name]( [param:AudioListener listener] )</h3>
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										<p>
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										  listener — (obbligatorio) istanza di [page:AudioListener AudioListener].
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										</p>
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										<h2>Proprietà</h2>
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										<p>
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								      Vedi la classe [page:Audio Audio] per le proprietà ereditate.
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										</p>
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										<h3>[property:PannerNode panner]</h3>
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										<p>
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								      Il [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode] di PositionalAudio.
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								    </p>
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										<h2>Metodi</h2>
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										<p>
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								      Vedi la classe [page:Audio Audio] per i metodi ereditati.
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										</p>
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										<h3>[method:PannerNode getOutput]()</h3>
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										<p>
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								      Restituisce il [page:PositionalAudio.panner panner].
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										</p>
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										<h3>[method:Float getRefDistance]()</h3>
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										<p>
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								      Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
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										</p>
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										<h3>[method:this setRefDistance]( [param:Float value] )</h3>
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										<p>
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								      Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
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										</p>
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										<h3>[method:Float getRolloffFactor]()</h3>
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										<p>
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										  Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
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										</p>
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										<h3>[method:this setRolloffFactor]( [param:Float value] )</h3>
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										<p>
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										  Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
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										</p>
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										<h3>[method:String getDistanceModel]()</h3>
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										<p>
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										  Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
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										</p>
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										<h3>[method:this setDistanceModel]( [param:String value] )</h3>
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										<p>
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										  Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
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										</p>
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										<h3>[method:Float getMaxDistance]()</h3>
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										<p>
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										  Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
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										</p>
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										<h3>[method:this setMaxDistance]( [param:Float value] )</h3>
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										<p>
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										  Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
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										</p>
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										<h3>[method:this setDirectionalCone]( [param:Float coneInnerAngle], [param:Float coneOuterAngle], [param:Float coneOuterGain] )</h3>
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										<p>
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								      Questo metodo può essere usato per trasformare un suono omnidirezionale in un [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode suono direzionale].
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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