You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							71 lines
						
					
					
						
							1.7 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							71 lines
						
					
					
						
							1.7 KiB
						
					
					
				
								<!DOCTYPE html>
							 | 
						|
								<html lang="en">
							 | 
						|
									<head>
							 | 
						|
										<meta charset="utf-8" />
							 | 
						|
										<base href="../../../" />
							 | 
						|
										<script src="page.js"></script>
							 | 
						|
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						|
									</head>
							 | 
						|
									<body>
							 | 
						|
										[page:Texture] →
							 | 
						|
								
							 | 
						|
										<h1>[name]</h1>
							 | 
						|
								
							 | 
						|
										<p class="desc">Creates a cube texture made up of six images.</p>
							 | 
						|
								
							 | 
						|
										<h2>Code Example</h2>
							 | 
						|
								
							 | 
						|
										<code>
							 | 
						|
										const loader = new THREE.CubeTextureLoader();
							 | 
						|
										loader.setPath( 'textures/cube/pisa/' );
							 | 
						|
								
							 | 
						|
										const textureCube = loader.load( [
							 | 
						|
											'px.png', 'nx.png',
							 | 
						|
											'py.png', 'ny.png',
							 | 
						|
											'pz.png', 'nz.png'
							 | 
						|
										] );
							 | 
						|
								
							 | 
						|
										const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
							 | 
						|
										</code>
							 | 
						|
								
							 | 
						|
										<h2>Constructor</h2>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
										<h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
										CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the
							 | 
						|
										images are an array of 6 images as opposed to a single image, and the mapping options are
							 | 
						|
										[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
										<h2>Properties</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
										See the base [page:Texture Texture] class for common properties.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h3>[property:Boolean flipY]</h3>
							 | 
						|
										<p>
							 | 
						|
										If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. Default is `false`.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h3>[property:Boolean isCubeTexture]</h3>
							 | 
						|
										<p>
							 | 
						|
											Read-only flag to check if a given object is of type [name].
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Methods</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
										See the base [page:Texture Texture] class for common methods.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Source</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
							 | 
						|
										</p>
							 | 
						|
									</body>
							 | 
						|
								</html>
							 | 
						|
								
							 |