You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							80 lines
						
					
					
						
							2.6 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							80 lines
						
					
					
						
							2.6 KiB
						
					
					
				
								<!DOCTYPE html>
							 | 
						|
								<html lang="en">
							 | 
						|
									<head>
							 | 
						|
										<meta charset="utf-8" />
							 | 
						|
										<base href="../../../" />
							 | 
						|
										<script src="page.js"></script>
							 | 
						|
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						|
									</head>
							 | 
						|
									<body>
							 | 
						|
										[page:WebGLRenderTarget] →
							 | 
						|
								
							 | 
						|
										<h1>[name]</h1>
							 | 
						|
								
							 | 
						|
										<p class="desc">
							 | 
						|
											Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Examples</h2>
							 | 
						|
								
							 | 
						|
										<p>See [page:CubeCamera] for examples.</p>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
										<h2>Constructor</h2>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
										<h3>[name]([param:Number size], [param:Object options])</h3>
							 | 
						|
										<p>
							 | 
						|
										[page:Float size] - the size, in pixels. Default is `1`.<br />
							 | 
						|
										options - (optional) object that holds texture parameters for an auto-generated target
							 | 
						|
										texture and depthBuffer/stencilBuffer booleans.
							 | 
						|
								
							 | 
						|
										For an explanation of the texture parameters see [page:Texture Texture]. The following are
							 | 
						|
										valid options:<br /><br />
							 | 
						|
								
							 | 
						|
										[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
							 | 
						|
										[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
							 | 
						|
										[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
							 | 
						|
										[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
							 | 
						|
										[page:Boolean generateMipmaps] - default is `false`.<br />
							 | 
						|
										[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
							 | 
						|
										[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
							 | 
						|
										[page:Number anisotropy] - default is `1`. See [page:Texture.anisotropy]<br />
							 | 
						|
										[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
							 | 
						|
										[page:Boolean depthBuffer] - default is `true`.<br />
							 | 
						|
										[page:Boolean stencilBuffer] - default is `false`.<br /><br />
							 | 
						|
								
							 | 
						|
										Creates a new [name]
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Properties</h2>
							 | 
						|
								
							 | 
						|
										<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
										<h2>Methods</h2>
							 | 
						|
								
							 | 
						|
										<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
							 | 
						|
								
							 | 
						|
										<h3>[method:this fromEquirectangularTexture]( [param:WebGLRenderer renderer], [param:Texture texture] )</h3>
							 | 
						|
										<p>
							 | 
						|
											[page:WebGLRenderer renderer] — the renderer.<br/>
							 | 
						|
											[page:Texture texture] — the equirectangular texture.
							 | 
						|
										</p>
							 | 
						|
										<p>
							 | 
						|
											Use this method if you want to convert an equirectangular panorama to the cubemap format.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h3>[method:undefined clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
							 | 
						|
										<p>
							 | 
						|
											Call this to clear the renderTarget's color, depth, and/or stencil buffers.
							 | 
						|
											The color buffer is set to the renderer's current clear color. Arguments default to `true`.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>Source</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
							 | 
						|
										</p>
							 | 
						|
									</body>
							 | 
						|
								</html>
							 | 
						|
								
							 |