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							127 lines
						
					
					
						
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							127 lines
						
					
					
						
							3.3 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">
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										Use an array of [page:Bone bones] to create a skeleton that can be used by a
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										[page:SkinnedMesh].
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										// Create a simple "arm"
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										const bones = [];
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										const shoulder = new THREE.Bone();
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										const elbow = new THREE.Bone();
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										const hand = new THREE.Bone();
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										shoulder.add( elbow );
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										elbow.add( hand );
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										bones.push( shoulder );
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										bones.push( elbow );
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										bones.push( hand );
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										shoulder.position.y = -5;
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										elbow.position.y = 0;
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										hand.position.y = 5;
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										const armSkeleton = new THREE.Skeleton( bones );
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										</code>
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										<p>
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											See the [page:SkinnedMesh] page for an example of usage with standard [page:BufferGeometry].
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								 		</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Array bones], [param:Array boneInverses] )</h3>
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										<p>
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										[page:Array bones] - The array of [page:Bone bones]. Default is an empty array.<br/>
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										[page:Array boneInverses] - (optional) An array of [page:Matrix4 Matrix4s].<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Array bones]</h3>
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										<p>
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										The array of [page:bone bones]. Note this is a copy of the original array, not a reference,
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										so you can modify the original array without effecting this one.
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										</p>
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										<h3>[property:Array boneInverses]</h3>
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										<p>
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										An array of [page:Matrix4 Matrix4s] that represent the inverse of the [page:Matrix4 matrixWorld]
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										of the individual bones.
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										</p>
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										<h3>[property:Float32Array boneMatrices]</h3>
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										<p>
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										The array buffer holding the bone data when using a vertex texture.
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										</p>
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										<h3>[property:DataTexture boneTexture]</h3>
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										<p>
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										The [page:DataTexture] holding the bone data when using a vertex texture.
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										</p>
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										<h3>[property:Integer boneTextureSize]</h3>
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										<p>
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										The size of the [page:.boneTexture].
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:Skeleton clone]()</h3>
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										<p>
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										Returns a clone of this Skeleton object.
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										</p>
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										<h3>[method:undefined calculateInverses]()</h3>
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										<p>Generates the [page:.boneInverses boneInverses] array if not provided in the constructor.</p>
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										<h3>[method:this computeBoneTexture]()</h3>
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										<p>Computes an instance of [page:DataTexture] in order to pass the bone data more efficiently to the shader. The texture is assigned to [page:.boneTexture boneTexture].</p>
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										<h3>[method:undefined pose]()</h3>
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										<p>Returns the skeleton to the base pose.</p>
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										<h3>[method:undefined update]()</h3>
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										<p>
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										Updates the [page:Float32Array boneMatrices] and [page:DataTexture boneTexture] after changing the bones.
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										This is called automatically by the [page:WebGLRenderer] if the skeleton is used with a [page:SkinnedMesh].
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										</p>
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										<h3>[method:Bone getBoneByName]( [param:String name] )</h3>
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										<p>
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										name -- String to match to the Bone's .name property. <br /><br />
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										Searches through the skeleton's bone array and returns the first with a matching name.<br />
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										</p>
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										<h3>[method:undefined dispose]()</h3>
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										<p>
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										Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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