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							95 lines
						
					
					
						
							2.9 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
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										  Also serves as a base for other classes such as [page:SkinnedMesh].
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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										const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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										const mesh = new THREE.Mesh( geometry, material );
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										scene.add( mesh );
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:BufferGeometry geometry], [param:Material material] )</h3>
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										<p>
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										[page:BufferGeometry geometry] — (optional) an instance of [page:BufferGeometry]. Default is a new [page:BufferGeometry].<br />
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										[page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial]
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Object3D] class for common properties.</p>
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										<h3>[property:BufferGeometry geometry]</h3>
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										<p>
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											An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
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										</p>
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										<h3>[property:Boolean isMesh]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:Material material]</h3>
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										<p>
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											An instance of material derived from the [page:Material] base class or an array of materials, defining the
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											object's appearance. Default is a [page:MeshBasicMaterial].
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										</p>
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										<h3>[property:Array morphTargetInfluences]</h3>
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										<p>
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										An array of weights typically from 0-1 that specify how much of the morph is applied.
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										Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
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										</p>
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										<h3>[property:Object morphTargetDictionary]</h3>
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										<p>
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										A dictionary of morphTargets based on the morphTarget.name property.
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										Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Object3D] class for common methods.</p>
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										<h3>[method:Mesh clone]()</h3>
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										<p>Returns a clone of this [name] object and its descendants.</p>
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										<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
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										<p>
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										Get intersections between a casted ray and this mesh.
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										[page:Raycaster.intersectObject] will call this method, but the results are not ordered.
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										</p>
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										<h3>[method:undefined updateMorphTargets]()</h3>
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										<p>
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										Updates the morphTargets to have no influence on the object. Resets the
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										[page:Mesh.morphTargetInfluences morphTargetInfluences] and
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										[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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