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							65 lines
						
					
					
						
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							65 lines
						
					
					
						
							1.5 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">
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											This is almost identical to an [page:Object3D Object3D]. Its purpose is to make working
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											with groups of objects syntactically clearer.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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										const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
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										const cubeA = new THREE.Mesh( geometry, material );
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										cubeA.position.set( 100, 100, 0 );
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										const cubeB = new THREE.Mesh( geometry, material );
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										cubeB.position.set( -100, -100, 0 );
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										//create a group and add the two cubes
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										//These cubes can now be rotated / scaled etc as a group
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										const group = new THREE.Group();
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										group.add( cubeA );
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										group.add( cubeB );
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										scene.add( group );
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]( )</h3>
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										<h2>Properties</h2>
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										<p>See the base [page:Object3D] class for common properties.</p>
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										<h3>[property:Boolean isGroup]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:String type]</h3>
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										<p>A string 'Group'. This should not be changed.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Object3D] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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