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							72 lines
						
					
					
						
							2.1 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">A class for generating a two-dimensional ring geometry.</p>
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										<iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe>
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										<script>
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										// iOS iframe auto-resize workaround
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										if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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											const scene = document.getElementById( 'scene' );
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											scene.style.width = getComputedStyle( scene ).width;
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											scene.style.height = getComputedStyle( scene ).height;
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											scene.setAttribute( 'scrolling', 'no' );
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										}
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										</script>
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										<h2>Code Example</h2>
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										<code>const geometry = new THREE.RingGeometry( 1, 5, 32 );
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										const material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
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										const mesh = new THREE.Mesh( geometry, material );
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										scene.add( mesh );
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
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										<p>
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										innerRadius — Default is 0.5. <br />
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										outerRadius — Default is 1. <br />
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										thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
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										phiSegments — Minimum is 1.  Default is 1.<br />
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										thetaStart — Starting angle. Default is 0. <br />
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										thetaLength — Central angle.  Default is Math.PI * 2.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:BufferGeometry] class for common properties.</p>
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										<h3>[property:Object parameters]</h3>
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										<p>
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										An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:BufferGeometry] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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