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							68 lines
						
					
					
						
							2.0 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">
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											A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
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											project them onto a sphere, and then divide them up to the desired level of detail. This class is used
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											by [page:DodecahedronGeometry], [page:IcosahedronGeometry], [page:OctahedronGeometry],
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											and [page:TetrahedronGeometry] to generate their respective geometries.
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										</p>
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										<h2>Code Example</h2>
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								<code>
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								const verticesOfCube = [
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								    -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
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								    -1,-1, 1,    1,-1, 1,    1, 1, 1,    -1, 1, 1,
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								];
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								const indicesOfFaces = [
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								    2,1,0,    0,3,2,
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								    0,4,7,    7,3,0,
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								    0,1,5,    5,4,0,
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								    1,2,6,    6,5,1,
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								    2,3,7,    7,6,2,
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								    4,5,6,    6,7,4
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								];
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								const geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
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								</code>
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										<h2>Constructor</h2>
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										<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
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										<p>
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										vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
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										indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
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										radius — [page:Float] - The radius of the final shape <br />
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										detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:BufferGeometry] class for common properties.</p>
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										<h3>[property:Object parameters]</h3>
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										<p>
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										An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:BufferGeometry] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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